@@ -1106,7 +1106,7 @@ previously did not have a pending task, or when the animation is canceled (see
11061106 animation when the <a>Promise object</a> is resolved.
11071107
11081108 For example, in the following code fragment, the state of the animation
1109- will be <a lt="running play state">running</a> when the
1109+ will be [= play state/running=] when the
11101110 <a>current ready promise</a> is resolved.
11111111 This is because the <code> play</code> operation occurs while a <a>pending
11121112 play task</a> is still queued and hence the <a>current ready promise</a>
@@ -1332,8 +1332,8 @@ The procedure to <dfn>pause an animation</dfn>, <var>animation</var>, is as
13321332follows:
13331333
133413341. If <var> animation</var> has a <a>pending pause task</a> , abort these steps.
1335- 1. If the <a>play state</a> of <var> animation</var> is <a
1336- lt="paused play state"> paused </a> , abort these steps.
1335+ 1. If the <a>play state</a> of <var> animation</var> is [=play state/paused=] ,
1336+ abort these steps.
133713371. Let <var> seek time</var> be a <a>time value</a> that is initially <a>unresolved</a> .
133813381. Let <var> has finite timeline</var> be true if |animation| has an associated
13391339 <a>timeline</a> that is not [=monotonically increasing=] .
@@ -1402,10 +1402,10 @@ follows:
14021402 [=playback rate=] </code> .
14031403
14041404 Note: The <a>hold time</a> might be already set if the animation
1405- is <a lt="finished play state">finished</a> , or if the animation
1406- has a <a>pending play task</a> .
1405+ is [= play state/finished=] ,
1406+ or if the animation has a <a>pending play task</a> .
14071407 In either case we want to preserve the <a>hold time</a> as we
1408- enter the <a lt="paused play state">paused</a> state.
1408+ enter the [= play state/paused=] state.
14091409
14101410 1. [=Apply any pending playback rate=] on |animation|.
14111411
@@ -1509,7 +1509,7 @@ until it reaches zero.
15091509
15101510A running animation that has reached this boundary (or overshot it) and has a
15111511<a lt="unresolved">resolved</a> [=start time=]
1512- is said to be <a lt="finished play state">finished</a> .
1512+ is said to be [= play state/finished=] .
15131513
15141514The crossing of this boundary is checked on each modification to the
15151515animation object using the procedure to <a>update an animation's finished
@@ -1599,16 +1599,16 @@ follows:
159915991. Set the <a>previous current time</a> of <var> animation</var> be the
16001600 result of calculating its [=animation/current time=] .
160116011. Let <var> current finished state</var> be true if the <a>play
1602- state</a> of <var> animation</var> is
1603- <a lt="finished play state">finished</a> .
1602+ state</a> of <var> animation</var> is [=play state/finished=] .
16041603 Otherwise, let it be false.
160516041. If <var> current finished state</var> is true and the <a>current finished
16061605 promise</a> is not yet resolved, perform the following steps:
16071606
16081607 1. Let <dfn>finish notification steps</dfn> refer to the following
16091608 procedure:
1610- 1. If <var> animation</var> 's <a>play state</a> is not equal to <a
1611- lt="finished play state"> finished</a> , abort these steps.
1609+ 1. If <var> animation</var> 's <a>play state</a> is not equal to
1610+ [=play state/finished=] ,
1611+ abort these steps.
16121612 1. <a lt="resolve a promise">Resolve</a> <var> animation</var> 's
16131613 <a>current finished promise</a> object with
16141614 <var> animation</var> .
@@ -1654,7 +1654,7 @@ follows:
16541654
16551655Typically, notification about the finished state of an animation is
16561656performed asynchronously. This allows for the animation to temporarily
1657- enter the <a lt=" finished play state">finished state</a> without
1657+ enter the <a> finished play state</a> without
16581658triggering events to be fired or promises to be resolved.
16591659
16601660For example, in the following code fragment, <code> animation</code> temporarily
@@ -1737,8 +1737,8 @@ for <var>animation</var> defined below:
17371737 1. Let the <a>hold time</a> be <a>unresolved</a> .
17381738
17391739 <div class="note"> Typically the <a>hold time</a> will already be
1740- unresolved except in the case when the animation was previously <a
1741- lt="idle play state"> idle </a> .</div>
1740+ unresolved except in the case when the animation was previously
1741+ [= play state/idle=] .</div>
17421742
17431743 1. Cancel the <a>pending pause task</a> .
17441744
@@ -1764,7 +1764,7 @@ The procedure to <dfn>cancel an animation</dfn> for <var>animation</var> is
17641764as follows:
17651765
176617661. If <var> animation</var> 's <a>play state</a> is <em> not</em>
1767- <a lt="idle play state">idle</a> , perform the following steps:
1767+ [= play state/idle=] , perform the following steps:
17681768 1. Run the procedure to <a>reset an animation's pending tasks</a> on
17691769 <var> animation</var> .
17701770 1. <a lt="reject a Promise">Reject</a> the <a>current finished promise</a>
@@ -1830,7 +1830,7 @@ The [=playback rate=] is initially 1.
18301830
18311831Setting an animation's [=playback rate=]
18321832to zero effectively pauses the animation (however, the <a>play state</a>
1833- does not necessarily become <a lt="paused play state">paused</a> ).
1833+ does not necessarily become [= play state/paused=] ).
18341834
18351835#### Setting the playback rate of an animation #### {#setting-the-playback-rate-of-an-animation}
18361836
@@ -1888,7 +1888,7 @@ The procedure to <dfn>seamlessly update the playback rate</dfn> an
18881888 before updating |animation|'s [=effective playback rate=] since,
18891889 in the following logic,
18901890 we want to immediately apply the [=pending playback rate=] of |animation|
1891- if it is <em> currently</em> <a lt="finished play state">finished</a>
1891+ if it is <em> currently</em> [= play state/finished=]
18921892 regardless of whether or not it will still be finished after we
18931893 apply the [=pending playback rate=] .
18941894
@@ -1907,16 +1907,16 @@ The procedure to <dfn>seamlessly update the playback rate</dfn> an
19071907 this case.
19081908
19091909 : If |previous play state| is <a lt="idle play state">idle</a>
1910- or <a lt="paused play state">paused</a> , or
1910+ or [= play state/paused=] , or
19111911 |animation|'s [=animation/current time=] is [=unresolved=] ,
19121912
19131913 :: [=Apply any pending playback rate=] on |animation|.
19141914
19151915 Note: the second condition above is required so that if we have a
1916- [=running play state| running=] animation with an unresolved current time
1916+ [=play state/ running=] animation with an unresolved current time
19171917 and no pending play task, we do not attempt to play it below.
19181918
1919- : If |previous play state| is <a lt="finished play state">finished</a> ,
1919+ : If |previous play state| is [= play state/finished=] ,
19201920
19211921 :: 1. Let the |unconstrained current time| be the result of calculating
19221922 the [=animation/current time=] of |animation|
@@ -1976,25 +1976,25 @@ The procedure to <dfn>reverse an animation</dfn> of <a>animation</a>
19761976### Play states ### {#play-states}
19771977
19781978An <a>animation</a> may be described as being in one of the following
1979- <dfn lt="play state">play states</dfn> for each of which, a
1980- non-normative description is also provided:
1979+ <dfn lt="play state" export for="animation" >play states</dfn>
1980+ for each of which, a non-normative description is also provided:
19811981
19821982<div class=informative-bg>
19831983
1984- : <a lt="idle play state">idle</a>
1984+ : [= play state/idle=]
19851985:: The [=animation/current time=] of the animation is <a>unresolved</a> and
19861986 the <a>start time</a> of the animation is <a>unresolved</a> and
19871987 there are no pending tasks.
19881988 In this state the animation has no effect.
1989- : <a lt="running play state">running</a>
1989+ : [= play state/running=]
19901990:: The animation has a resolved [=animation/current time=] that changes on each
19911991 <a>animation frame</a> (provided the [=playback rate=] is not zero
19921992 and the <a>timeline</a> is [=inactive timeline|active=] and
19931993 [=monotonically increasing=] ).
1994- : <a lt="paused play state">paused</a>
1994+ : [= play state/paused=]
19951995:: The animation has been suspended and the [=animation/current time=]
19961996 is no longer changing.
1997- : <a lt="finished play state">finished</a>
1997+ : [= play state/finished=]
19981998:: The animation has reached the natural boundary of its playback range
19991999 and the [=animation/current time=] is no longer updating.
20002000
@@ -2014,13 +2014,13 @@ condition from the following:
20142014 <em> and</em>
20152015 * <var> animation</var> does <em> not</em> have <em> either</em>
20162016 a <a>pending play task</a> <em> or</em> a <a>pending pause task</a> ,
2017- :: → <dfn lt="idle play state">idle</dfn>
2017+ :: → <dfn for="play state" local- lt="idle play state" export >idle</dfn>
20182018: <em> Either</em> of the following conditions are true:
20192019 * <var> animation</var> has a <a>pending pause task</a> , <em> or</em>
20202020 * <em> both</em> the [=start time=] of
20212021 <var> animation</var> is <a>unresolved</a> <em> and</em> it does
20222022 <em> not</em> have a <a>pending play task</a> ,
2023- :: → <dfn lt="paused play state">paused</dfn>
2023+ :: → <dfn for="play state" local- lt="paused play state" export >paused</dfn>
20242024: For <var> animation</var> , [=animation/current time=] is <a
20252025 lt=unresolved> resolved</a> and <em> either</em> of the following conditions
20262026 are true:
@@ -2029,9 +2029,9 @@ condition from the following:
20292029 <em> or</em>
20302030 * |animation|'s [=effective playback rate=] < 0 and
20312031 [=animation/current time=] ≤ 0,
2032- :: → <dfn lt="finished play state">finished</dfn>
2032+ :: → <dfn for="play state" local- lt="finished play state" export >finished</dfn>
20332033: Otherwise,
2034- :: → <dfn lt="running play state">running</dfn>
2034+ :: → <dfn for="play state" local- lt="running play state" export >running</dfn>
20352035
20362036</div>
20372037
@@ -2041,8 +2041,8 @@ Note that the <a>paused play state</a> effectively
20412041"wins" over the <a>finished play state</a> .
20422042
20432043However, an animation that is paused outside of its natural playback range can
2044- be converted from a <a lt="paused play state">paused</a>
2045- animation into a <a lt="finished play state">finished</a> animation
2044+ be converted from a [= play state/paused=] animation
2045+ into a [= play state/finished=] animation
20462046without restarting by setting the [=start time=] such as below:
20472047
20482048<div class='example'><pre class='lang-javascript'>
@@ -2384,7 +2384,7 @@ of the following conditions are met:
23842384
238523851. the <a>animation effect</a> is in the [=animation effect/active phase=] , and
238623862. the <a>animation effect</a> is <a>associated with an animation</a> that is not
2387- <a lt="finished play state">finished</a> .
2387+ [= play state/finished=] .
23882388
23892389An <a>animation effect</a> is <dfn>current</dfn> if <em> any</em>
23902390of the following conditions are true:
@@ -3925,7 +3925,7 @@ if <em>all</em> of the following conditions are true:
39253925 That is, it is <em> not</em>
39263926 a CSS animation with an [=owning element (animation)|owning element=] ,
39273927 nor a CSS transition with an [=owning element (transition)|owning element=] .
3928- * The [=animation=] 's [=play state=] is [=finished play state| finished=] .
3928+ * The [=animation=] 's [=play state=] is [=play state/ finished=] .
39293929* The [=animation=] 's [=replace state=] is <em> not</em>
39303930 [=removed replace state|removed=] .
39313931* The [=animation=] is associated with a [=monotonically increasing=]
@@ -6089,8 +6089,8 @@ dictionary AnimationPlaybackEventInit : EventInit {
60896089: <dfn attribute for=AnimationPlaybackEvent>currentTime</dfn>
60906090:: The [=animation/current time=] of the [=animation=] that
60916091 generated the event at the moment the event as queued.
6092- This will be <code class=esvalue> null</code> if the [=animation=] was <a
6093- lt="idle play state"> idle </a> at the time the event was generated.
6092+ This will be <code class=esvalue> null</code> if the [=animation=] was
6093+ [= play state/idle=] at the time the event was generated.
60946094: <dfn attribute for=AnimationPlaybackEvent>timelineTime</dfn>
60956095:: The [=time value=] of the [=timeline=] with which the [=animation=] that
60966096 generated the event is associated at the moment the event was queued.
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