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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><title>A </title><link rel="stylesheet" href="style.css" type="text/css" media="screen"><link rel="stylesheet" href="print.css" type="text/css" media="print"><link rel="stylesheet" href="override.css" type="text/css"></head><body><script language="javascript" type="text/javascript" src="asdoc.js"></script><script language="javascript" type="text/javascript" src="help.js"></script><script language="javascript" type="text/javascript" src="cookies.js"></script><script language="javascript" type="text/javascript"><!--
asdocTitle = 'A Index - API Documentation';
var baseRef = '';
window.onload = configPage;
--></script>
<script type="text/javascript">
scrollToNameAnchor();
</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">API Documentation</td><td class="titleTableTopNav" align="right"><a href="package-summary.html" onclick="loadClassListFrame('all-classes.html')">All Packages</a> | <a href="class-summary.html" onclick="loadClassListFrame('all-classes.html')">All Classes</a> | <a id="framesLink1" href="index.html?all-index-A.html&index-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">A Index</td><td class="titleTableSubNav" id="subNav" align="right"></td></tr><tr class="titleTableRow3"><td colspan="3"> </td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
<!--
if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("A Index"); titleBar_setSubNav(false,false,false,false,false,false,false,false,false,false,false ,false,false,false,false,false);}
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</script><div class="MainContent"><br><table border="0" cellspacing="0" cellpadding="0"><tr><td colspan="2"><a name="A"></a><font color="black" size="10px" style="bold">A</font> <a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a> <a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a> <a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a> <a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a> <a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a> <a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a> <a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a> <a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a> <a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a> <a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a> <a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a> <a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a> <a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a> <a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a> <a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a> <a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a> <a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a> <a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a> <a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a> <a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a> <a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a> <a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a> <a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a> <a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a> <a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a> </td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#A" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">A</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#abs()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">abs</a>(Value:Number) — Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Calculate the absolute value of a number.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#acceleration" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">acceleration</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
How fast the speed of this object is changing.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_accumulator" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_accumulator</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Total number of milliseconds elapsed since last update loop.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#active" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">active</a> — Property, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
Controls whether update() is automatically called by FlxState/FlxGroup.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#_ACTIVECOUNT" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_ACTIVECOUNT</a> — Static Property, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#_activeObject" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_activeObject</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#activeObjects()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">activeObjects</a>(Count:int) — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td>
Keep track of how many objects were updated.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#add()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">add</a>(Object:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>) — method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
Adds a new FlxBasic subclass (FlxBasic, FlxSprite, Enemy, etc) to the group.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPath.html#add()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">add</a>(X:Number, Y:Number) — method, class org.flixel.<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a></td></tr><tr><td width="20"></td><td>
Add a new node to the end of the path at the specified location.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/plugin/DebugPathDisplay.html#add()" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">add</a>(Path:<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPath</a>) — method, class org.flixel.plugin.<a href="org/flixel/plugin/DebugPathDisplay.html" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">DebugPathDisplay</a></td></tr><tr><td width="20"></td><td>
Add a path to the path debug display manager.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/plugin/TimerManager.html#add()" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">add</a>(Timer:<a href="org/flixel/FlxTimer.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxTimer</a>) — method, class org.flixel.plugin.<a href="org/flixel/plugin/TimerManager.html" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">TimerManager</a></td></tr><tr><td width="20"></td><td>
Add a new timer to the timer manager.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#add()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">add</a>(ObjectOrGroup:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>, List:uint) — method, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
Call this function to add an object to the root of the tree.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Log.html#add()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">add</a>(Text:String) — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Log.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Log</a></td></tr><tr><td width="20"></td><td>
Adds a new line to the log window.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Watch.html#add()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">add</a>(AnyObject:Object, VariableName:String, DisplayName:String) — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Watch.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Watch</a></td></tr><tr><td width="20"></td><td>
Add a new variable to the watch window.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#addAnimation()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addAnimation</a>(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Adds a new animation to the sprite.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#addAnimationCallback()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addAnimationCallback</a>(AnimationCallback:Function) — method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Pass in a function to be called whenever this sprite's animation changes.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPath.html#addAt()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addAt</a>(X:Number, Y:Number, Index:uint) — method, class org.flixel.<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a></td></tr><tr><td width="20"></td><td>
Add a new node to the path at the specified location and index within the path.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#addBitmap()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addBitmap</a>(Graphic:Class, Reverse:Boolean, Unique:Boolean, Key:String) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#addCamera()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addCamera</a>(NewCamera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Add a new camera object to the game.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Input.html#addKey()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">addKey</a>(KeyName:String, KeyCode:uint) — method, class org.flixel.system.input.<a href="org/flixel/system/input/Input.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Input</a></td></tr><tr><td width="20"></td><td>
An internal helper function used to build the key array.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#addObject()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">addObject</a>() — method, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
Internal function for recursively navigating and creating the tree
while adding objects to the appropriate nodes.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#addPlugin()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addPlugin</a>(Plugin:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Adds a new plugin to the global plugin array.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPath.html#addPoint()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addPoint</a>(Node:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, AsReference:Boolean) — method, class org.flixel.<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a></td></tr><tr><td width="20"></td><td>
Sometimes its easier or faster to just pass a point object instead of separate X and Y coordinates.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPath.html#addPointAt()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addPointAt</a>(Node:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, Index:uint, AsReference:Boolean) — method, class org.flixel.<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a></td></tr><tr><td width="20"></td><td>
Sometimes its easier or faster to just pass a point object instead of separate X and Y coordinates.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#addToList()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">addToList</a>() — method, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
Internal function for recursively adding objects to leaf lists.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#advancePath()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">advancePath</a>(Snap:Boolean) — method, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Internal function that decides what node in the path to aim for next based on the behavior flags.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html#alignment" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">alignment</a> — Property, class org.flixel.<a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a></td></tr><tr><td width="20"></td><td>
The alignment of the font ("left", "right", or "center").</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#A_LIST" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">A_LIST</a> — Constant Static Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
Flag for specifying that you want to add an object to the A list.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#alive" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">alive</a> — Property, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
Useful state for many game objects - "dead" (!alive) vs alive.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#allowCollisions" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">allowCollisions</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Bit field of flags (use with UP, DOWN, LEFT, RIGHT, etc) indicating collision directions.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#alpha" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">alpha</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
The alpha value of this camera display (a Number between 0.0 and 1.0).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_alpha" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_alpha</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal tracker for opacity, used with Flash getter/setter.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#alpha" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">alpha</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Set alpha to a number between 0 and 1 to change the opacity of the sprite.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#ALT" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">ALT</a> — Constant Static Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Better for levels with thick walls that look better with interior corner art.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#ALT" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">ALT</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#amplitude" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">amplitude</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Stores the average wave amplitude of both stereo channels
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#amplitudeLeft" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">amplitudeLeft</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Just the amplitude of the left stereo channel
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#amplitudeRight" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">amplitudeRight</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Just the amplitude of the left stereo channel
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#angle" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angle</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
The angle of the camera display (in degrees).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#angle" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angle</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Set the angle of a sprite to rotate it.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#angularAcceleration" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angularAcceleration</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
How fast the spin speed should change.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#angularDrag" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angularDrag</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Like drag but for spinning.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#angularVelocity" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angularVelocity</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
This is how fast you want this sprite to spin.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_animations" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_animations</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Internal, stores all the animations that were added to this sprite.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#antialiasing" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">antialiasing</a> — Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Whether the camera display is smooth and filtered, or chunky and pixelated.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#antialiasing" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">antialiasing</a> — Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Controls whether the object is smoothed when rotated, affects performance.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Input.html#any()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">any</a>() — method, class org.flixel.system.input.<a href="org/flixel/system/input/Input.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Input</a></td></tr><tr><td width="20"></td><td>
Check to see if any keys are pressed right now.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#ANY" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">ANY</a> — Constant Static Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Special-case constant meaning any direction, used mainly by allowCollisions and touching.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#arrayToCSV()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">arrayToCSV</a>(Data:Array, Width:int, Invert:Boolean) — Static Method , class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Converts a one-dimensional array of tile data to a comma-separated string.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#artist" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">artist</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
The ID3 artist name.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#ASCENDING" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">ASCENDING</a> — Constant Static Property, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
Use with sort() to sort in ascending order.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#at()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">at</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) — method, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
Change the emitter's midpoint to match the midpoint of a FlxObject.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#auto" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">auto</a> — Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#AUTO" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">AUTO</a> — Constant Static Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Good for levels with thin walls that don'tile need interior corner art.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#autoDestroy" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">autoDestroy</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Whether to call destroy() when the sound has finished.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#autoTile()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">autoTile</a>(Index:uint) — method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
An internal function used by the binary auto-tilers.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><font color="black" size="10px" style="bold">A</font> <a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a> <a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a> <a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a> <a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a> <a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a> <a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a> <a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a> <a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a> <a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a> <a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a> <a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a> <a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a> <a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a> <a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a> <a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a> <a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a> <a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a> <a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a> <a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a> <a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a> <a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a> <a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a> <a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a> <a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a> <a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a> </td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->