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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><title>R </title><link rel="stylesheet" href="style.css" type="text/css" media="screen"><link rel="stylesheet" href="print.css" type="text/css" media="print"><link rel="stylesheet" href="override.css" type="text/css"></head><body><script language="javascript" type="text/javascript" src="asdoc.js"></script><script language="javascript" type="text/javascript" src="help.js"></script><script language="javascript" type="text/javascript" src="cookies.js"></script><script language="javascript" type="text/javascript"><!--
asdocTitle = 'R Index - API Documentation';
var baseRef = '';
window.onload = configPage;
--></script>
<script type="text/javascript">
scrollToNameAnchor();
</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">API Documentation</td><td class="titleTableTopNav" align="right"><a href="package-summary.html" onclick="loadClassListFrame('all-classes.html')">All Packages</a> | <a href="class-summary.html" onclick="loadClassListFrame('all-classes.html')">All Classes</a> | <a id="framesLink1" href="index.html?all-index-R.html&index-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">R Index</td><td class="titleTableSubNav" id="subNav" align="right"></td></tr><tr class="titleTableRow3"><td colspan="3"> </td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
<!--
if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("R Index"); titleBar_setSubNav(false,false,false,false,false,false,false,false,false,false,false ,false,false,false,false,false);}
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</script><div class="MainContent"><br><table border="0" cellspacing="0" cellpadding="0"><tr><td colspan="2"><a name="R"></a><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a> <a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a> <a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a> <a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a> <a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a> <a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a> <a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a> <a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a> <a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a> <a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a> <a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a> <a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a> <a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a> <a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a> <a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a> <a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a> <a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a> <font color="black" size="10px" style="bold">R</font> <a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a> <a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a> <a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a> <a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a> <a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a> <a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a> <a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a> <a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a> </td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#R" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">R</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#_radius" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_radius</a> — Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Internal tracker for the maximum effective radius of this sound (for proximity and panning).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#random()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">random</a>() — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Generates a random number.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#randomFrame()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">randomFrame</a>() — method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Tell the sprite to change to a random frame of animation
Useful for instantiating particles or other weird things.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#ray()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">ray</a>(Start:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, End:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, Result:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, Resolution:Number) — method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Shoots a ray from the start point to the end point.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#raySimplifyPath()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">raySimplifyPath</a>(Points:Array) — method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Pathfinding helper function, strips out even more points by raycasting from one point to the next and dropping unnecessary points.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#RBRACKET" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">RBRACKET</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Input.html#record()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">record</a>() — method, class org.flixel.system.input.<a href="org/flixel/system/input/Input.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Input</a></td></tr><tr><td width="20"></td><td>
If any keys are not "released" (0),
this function will return an array indicating
which keys are pressed and what state they are in.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#record()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">record</a>() — method, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
If the mouse changed state or is pressed, return that info now
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#recordFrame()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">recordFrame</a>() — method, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
Get the current input data from the input managers and store it in a new frame record.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_recording" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_recording</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Flag for whether a new recording is being made.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#recording()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">recording</a>() — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td>
Usually called by FlxGame when a requested recording has begun.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_recordingRequested" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_recordingRequested</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Flag for whether a new recording was requested.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_recordOff" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_recordOff</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_recordOn" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_recordOn</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#recordReplay()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">recordReplay</a>(StandardMode:Boolean) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Resets the game or state and requests a new recording.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#_rect" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_rect</a> — Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
This is just a pre-allocated rectangle container to be used however you like
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#_rects" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_rects</a> — Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Internal representation of rectangles, one for each tile in the entire tilemap, used to speed up drawing.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#recycle()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">recycle</a>(ObjectClass:Class) — method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
Recycling is designed to help you reuse game objects without always re-allocating or "newing" them.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#RED" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">RED</a> — Constant Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Some handy color presets.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html#_regen" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_regen</a> — Property, class org.flixel.<a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a></td></tr><tr><td width="20"></td><td>
Whether the actual text field needs to be regenerated and stamped again.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#reloadReplay()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">reloadReplay</a>(StandardMode:Boolean) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Resets the game or state and replay requested flag.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#remove()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">remove</a>(Object:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>, Splice:Boolean) — method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
Removes an object from the group.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPath.html#remove()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">remove</a>(Node:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>) — method, class org.flixel.<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a></td></tr><tr><td width="20"></td><td>
Remove a node from the path.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/plugin/DebugPathDisplay.html#remove()" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">remove</a>(Path:<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPath</a>) — method, class org.flixel.plugin.<a href="org/flixel/plugin/DebugPathDisplay.html" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">DebugPathDisplay</a></td></tr><tr><td width="20"></td><td>
Remove a path from the path debug display manager.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/plugin/TimerManager.html#remove()" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">remove</a>(Timer:<a href="org/flixel/FlxTimer.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxTimer</a>) — method, class org.flixel.plugin.<a href="org/flixel/plugin/TimerManager.html" onclick="javascript:loadClassListFrame('org/flixel/plugin/class-list.html');">TimerManager</a></td></tr><tr><td width="20"></td><td>
Remove a timer from the timer manager.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Watch.html#remove()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">remove</a>(AnyObject:Object, VariableName:String) — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Watch.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Watch</a></td></tr><tr><td width="20"></td><td>
Remove a variable from the watch window.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Watch.html#removeAll()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">removeAll</a>() — method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Watch.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Watch</a></td></tr><tr><td width="20"></td><td>
Remove everything from the watch window.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPath.html#removeAt()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">removeAt</a>(Index:uint) — method, class org.flixel.<a href="org/flixel/FlxPath.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPath</a></td></tr><tr><td width="20"></td><td>
Remove a node from the path using the specified position in the list of path nodes.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#removeCamera()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">removeCamera</a>(Camera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>, Destroy:Boolean) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Remove a camera from the game.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#removePlugin()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">removePlugin</a>(Plugin:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Removes an instance of a plugin from the global plugin array.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#removePluginType()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">removePluginType</a>(ClassType:Class) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Removes an instance of a plugin from the global plugin array.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#replace()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">replace</a>(OldObject:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>, NewObject:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>) — method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
Replaces an existing FlxBasic with a new one.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#replaceColor()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">replaceColor</a>(Color:uint, NewColor:uint, FetchPositions:Boolean) — method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_replay" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_replay</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Container for a game replay object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_replayCallback" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_replayCallback</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
This function, if set, is triggered when the callback stops playing.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_replayCancelKeys" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_replayCancelKeys</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Array that keeps track of keypresses that can cancel a replay.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_replaying" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_replaying</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Flag for whether a replay is currently playing.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_replayRequested" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_replayRequested</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Flag for whether a playback of a recording was requested.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_replayTimer" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_replayTimer</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Helps time out a replay if necessary.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#reposition()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">reposition</a>(X:Number, Y:Number) — method, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td>
Change the position of the window.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_requestedReset" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_requestedReset</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
A flag for keeping track of whether a game reset was requested or not.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_requestedState" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_requestedState</a> — Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
If a state change was requested, the new state object is stored here until we switch to it.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#reset()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">reset</a>() — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Called whenever the game is reset, doesn't have to do quite as much work as the basic initialization stuff.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#reset()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">reset</a>(X:Number, Y:Number) — method, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Handy function for reviving game objects.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Input.html#reset()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">reset</a>() — method, class org.flixel.system.input.<a href="org/flixel/system/input/Input.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Input</a></td></tr><tr><td width="20"></td><td>
Resets all the keys.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#reset()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">reset</a>() — method, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
Resets the just pressed/just released flags and sets mouse to not pressed.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#resetCameras()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resetCameras</a>(NewCamera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>) — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Dumps all the current cameras and resets to just one camera.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#resetDebuggerLayout()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resetDebuggerLayout</a>() — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Just resets the debugger windows to whatever the last selected layout was (DEBUGGER_STANDARD by default).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#resetGame()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resetGame</a>() — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Like hitting the reset button on a game console, this will re-launch the game as if it just started.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxButton.html#resetHelpers()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resetHelpers</a>() — method, class org.flixel.<a href="org/flixel/FlxButton.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxButton</a></td></tr><tr><td width="20"></td><td>
Updates the size of the text field to match the button.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#resetHelpers()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resetHelpers</a>() — method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Resets some important variables for sprite optimization and rendering.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#resetInput()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resetInput</a>() — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Reset the input helper objects (useful when changing screens or states)
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxDebugger.html#resetLayout()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">resetLayout</a>() — method, class org.flixel.system.<a href="org/flixel/system/FlxDebugger.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxDebugger</a></td></tr><tr><td width="20"></td><td>
Forces the debugger windows to reset to the last specified layout.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#resetState()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resetState</a>() — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Request a reset of the current game state.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#_resizable" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_resizable</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td>
Helper for interaction.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#resize()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">resize</a>(Width:Number, Height:Number) — method, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td>
Resize the window.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#_resizing" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_resizing</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td>
Helper for interaction.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_restart" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_restart</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#resume()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resume</a>() — method, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Unpause a sound.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#resumeSounds()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resumeSounds</a>() — Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Resume playing existing sounds.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#revive()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">revive</a>() — method, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
Handy function for bringing game objects "back to life".</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#rewind()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">rewind</a>() — method, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
Reset the replay back to the first frame.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#right" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">right</a> — Property, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td>
The X coordinate of the right side of the rectangle.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#RIGHT" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">RIGHT</a> — Constant Static Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Generic value for "right" Used by facing, allowCollisions, and touching.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#RIGHT" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">RIGHT</a> — Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#_rightEdge" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_rightEdge</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
Internal, governs and assists with the formation of the tree.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#rotatePoint()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">rotatePoint</a>(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, Point:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>) — Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Rotates a point in 2D space around another point by the given angle.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#round()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">round</a>(Value:Number) — Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Round to the closest whole number.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTilemapBuffer.html#rows" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">rows</a> — Property, class org.flixel.system.<a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a></td></tr><tr><td width="20"></td><td>
How many rows of tiles fit in this buffer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_runtime" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_runtime</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_runtimeDisplay" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_runtimeDisplay</a> — Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a> <a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a> <a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a> <a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a> <a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a> <a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a> <a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a> <a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a> <a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a> <a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a> <a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a> <a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a> <a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a> <a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a> <a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a> <a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a> <a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a> <font color="black" size="10px" style="bold">R</font> <a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a> <a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a> <a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a> <a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a> <a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a> <a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a> <a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a> <a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a> </td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->