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Copy file name to clipboardExpand all lines: css-animations/Overview.bs
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@@ -1050,7 +1050,7 @@ Working Group Resolutions that are pending editing</h2>
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<ul>
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<li>Detail how/when keyframe values are computed; using <a href="http://lists.w3.org/Archives/Public/www-style/2014Aug/0132.html">G.beta in dbaron's mail</a>
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<li>Agreed that both transitions and animations animate all properties. css-transitions to define animation of non-interoperable/discrete values. They take their starting values below 50% timing function progress, and end values above
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<li>Dynamic changes to animation properties/keyframes. Tab to propose resolution. (<a href="https://www.w3.org/Bugs/Public/show_bug.cgi?id=14713">Bug 14713</a>)
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<li><del>Dynamic changes to animation properties/keyframes. Tab to propose resolution. (<a href="https://www.w3.org/Bugs/Public/show_bug.cgi?id=14713">Bug 14713</a>)
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<li><del>Negative animation-delay values apply against the active duration of the animation i.e. (animation-duration*animation-iteration-count). The delay can thus swallow iterations for which no iteration event will be fired. The start/end events are still fired. Even when delay == (-1*active_duration)
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<li><del>Fire animation start/end events when animation-duration is zero, with 0 elapsedTime
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<li><del>If animation-iteration-count is infinite and duration is 0, treat the iteration-count as if it was finite and run a 0s second (option A in <a href="http://lists.w3.org/Archives/Public/www-style/2014Sep/0056.html">Brian's mail</a>)
<li>Detail how/when keyframe values are computed; using <ahref=http://lists.w3.org/Archives/Public/www-style/2014Aug/0132.html>G.beta in dbaron’s mail</a>
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<li>Agreed that both transitions and animations animate all properties. css-transitions to define animation of non-interoperable/discrete values. They take their starting values below 50% timing function progress, and end values above
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<li>Dynamic changes to animation properties/keyframes. Tab to propose resolution. (<ahref="https://www.w3.org/Bugs/Public/show_bug.cgi?id=14713">Bug 14713</a>)
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<li><del>Negative animation-delay values apply against the active duration of the animation i.e. (animation-duration*animation-iteration-count). The delay can thus swallow iterations for which no iteration event will be fired. The start/end events are still fired. Even when delay == (-1*active_duration)
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<li><del>Dynamic changes to animation properties/keyframes. Tab to propose resolution. (<ahref="https://www.w3.org/Bugs/Public/show_bug.cgi?id=14713">Bug 14713</a>)
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</del><li><del>Negative animation-delay values apply against the active duration of the animation i.e. (animation-duration*animation-iteration-count). The delay can thus swallow iterations for which no iteration event will be fired. The start/end events are still fired. Even when delay == (-1*active_duration)
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</del><li><del>Fire animation start/end events when animation-duration is zero, with 0 elapsedTime
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</del><li><del>If animation-iteration-count is infinite and duration is 0, treat the iteration-count as if it was finite and run a 0s second (option A in <ahref=http://lists.w3.org/Archives/Public/www-style/2014Sep/0056.html>Brian’s mail</a>)
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</del><li><del>If an animation with a negative animation delay is initially paused, the start event still fires
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