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Added issue to interpolation of rotate3d
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css3-transforms/ChangeLog

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2012-08-16 dschulze@adobe.com
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Added issue to interpolation of rotate3d.
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Corrected typo.
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2012-08-9 dschulze@adobe.com
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Simplify transform interpolation uppen request of CSS WG.
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rotate3d still gets decomposed as 4x4matrix for now.

css3-transforms/Transforms.src.html

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@@ -2588,7 +2588,7 @@ <h2 id="transform-primitives">
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class="css">scale(&lt;number&gt;[, &lt;number&gt;])</code>.
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</dd>
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<dt id="rotate3d-primitive">
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<code class="css">rotate3d(&lt;number&gt;, &lt;number&gt;, &lt;number&gt;)
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<code class="css">rotate3d(&lt;number&gt;, &lt;number&gt;, &lt;number&gt;, &lt;angle&gt;)
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</dt>
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<dd>
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for <code class="css">rotate(&lt;number&gt;)</code>, <code
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href="#matrix-interpolation">Interpolation of Matrices</a> afterwards.
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</p>
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<p class="issue">This is the current behavior on browsers. The CSS WG is looking into specifying
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numerical interpolation for ''rotate3d''.</p>
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<!-- ======================================================================================================= -->
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<h2 id="matrix-interpolation">

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