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Fixed typo
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css3-transforms/ChangeLog

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2012-10-19 dschulze@adobe.com
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Fixed typo.
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2012-10-19 dschulze@adobe.com
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Correction on transformable elements defintion.
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Remove all uses of 'In HTML namespace'.

css3-transforms/Overview.html

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@@ -2311,25 +2311,23 @@ <h3 id=neutral-element><span class=secno>14.2. </span> Neutral element for
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0)</code>’ (where <var>v</var> is a context dependent vector), ‘<code
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class=css>rotateX(0)</code>’, ‘<code class=css>rotateY(0)</code>’,
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<code class=css>rotateZ(0)</code>’, ‘<code class=css>skew(0,
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0)</code>’, skewX(0)<code class=css>, </code>skewY(0)<code
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class=css>, </code>’matrix(0, 0, 0, 0, 0, 0)‘<code class=css>,
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</code>matrix3d(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)‘<code
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class=css> and </code>perspective(0)<code class=css>. </code>
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0)</code>’, ‘<code class=css>skewX(0)</code>, <code
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class=css>skewY(0)</code>, ‘<code class=css>matrix(0, 0, 0, 0, 0,
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0)</code>, ‘<code class=css>matrix3d(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0)</code> and <code class=css>perspective(0)</code>’.
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<p class=note> Animations to or from the neutral element of additions
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’matrix'‘<code class=css>, </code>’‘<code
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class=css>matrix3d</code>’‘<code class=css> and </code>’‘<a
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href="#perspective"><code class=property>perspective</code></a>’‘<code
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class=css> fall back to discrete animations (See <a
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href="#matrix-interpolation">Interpolation of Matrices</a>). </code>
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<code class=css>matrix</code>’, ‘<code class=css>matrix3d</code>
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and ‘<a href="#perspective"><code class=css>perspective</code></a>
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fall back to discrete animations (See <a
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href="#matrix-interpolation">Interpolation of Matrices</a>).
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<div class=example>
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<p> A <var>by</var> animation with a by value v<sub>b</sub> is equivalent
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to the same animation with a values list with 2 values, the neutral
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element for addition for the domain of the target attribute (denoted 0)
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and v<sub>b</sub>, and ’‘<code
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class=css>additive="sum"</code>’‘<code class=css>. <a href="#SMIL3"
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rel=biblioentry>[SMIL3]<!--{{SMIL3}}--></a> </code>
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and v<sub>b</sub>, and ‘<code class=css>additive="sum"</code>’. <a
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href="#SMIL3" rel=biblioentry>[SMIL3]<!--{{SMIL3}}--></a>
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<pre>
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&lt;rect width="100" height="100"&gt;
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&lt;/rect&gt;</pre>
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<p> The neutral element for addition when performing a <var>by</var>
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animation with ’‘<code class=css>type="scale"</code>’‘<code
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class=css> is the value 0. Thus, performing the animation of the example
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above causes the rectangle to be invisible at time 0s (since the animated
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transform list value is </code>’‘<code
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class=css>scale(0)</code>’‘<code class=css>), and be scaled back to
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its original size at time 5s (since the animated transform list value is
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</code>’‘<code class=css>scale(1)</code>’‘<code class=css>).
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</code>
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animation with ‘<code class=css>type="scale"</code>’ is the value 0.
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Thus, performing the animation of the example above causes the rectangle
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to be invisible at time 0s (since the animated transform list value is
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<code class=css>scale(0)</code>’), and be scaled back to its
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original size at time 5s (since the animated transform list value is
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<code class=css>scale(1)</code>’).
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</div>
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<h3 id=svg-attribute-name><span class=secno>14.3. </span> The SVG
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attributeName' attribute</h3>
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<h3 id=svg-attribute-name><span class=secno>14.3. </span> The SVG<code
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class=property>attributeName</code> attribute</h3>
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<p> <a href="http://www.w3.org/TR/SVG/animate.html">SVG 1.1 Animation</a>
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defines the ‘<code class=css><a

css3-transforms/Transforms.src.html

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''scaleX(0)'', ''scaleY(0)'', ''scaleZ(0)'', ''rotate(0)'',
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''rotate3d(v<sub>x</sub>, v<sub>y</sub>, v<sub>z</sub>, 0)'' (where <var>v</var> is
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a context dependent vector), ''rotateX(0)'', ''rotateY(0)'', ''rotateZ(0)'',
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''skew(0, 0)'', skewX(0)'', ''skewY(0)'', ''matrix(0, 0, 0, 0, 0, 0)'', ''matrix3d(0, 0, 0, 0, 0,
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''skew(0, 0)'', ''skewX(0)'', ''skewY(0)'', ''matrix(0, 0, 0, 0, 0, 0)'', ''matrix3d(0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)'' and ''perspective(0)''.
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</p>
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