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AsyncUtils.js
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82 lines (64 loc) · 1.46 KB
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export function loopAsync(turns, work, callback) {
let currentTurn = 0, isDone = false
let sync = false, hasNext = false, doneArgs
function done() {
isDone = true
if (sync) {
// Iterate instead of recursing if possible.
doneArgs = [ ...arguments ]
return
}
callback.apply(this, arguments)
}
function next() {
if (isDone) {
return
}
hasNext = true
if (sync) {
// Iterate instead of recursing if possible.
return
}
sync = true
while (!isDone && currentTurn < turns && hasNext) {
hasNext = false
work.call(this, currentTurn++, next, done)
}
sync = false
if (isDone) {
// This means the loop finished synchronously.
callback.apply(this, doneArgs)
return
}
if (currentTurn >= turns && hasNext) {
isDone = true
callback()
}
}
next()
}
export function mapAsync(array, work, callback) {
const length = array.length
const values = []
if (length === 0)
return callback(null, values)
let isDone = false, doneCount = 0
function done(index, error, value) {
if (isDone)
return
if (error) {
isDone = true
callback(error)
} else {
values[index] = value
isDone = (++doneCount === length)
if (isDone)
callback(null, values)
}
}
array.forEach(function (item, index) {
work(item, index, function (error, value) {
done(index, error, value)
})
})
}