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118 lines (94 loc) · 3.26 KB
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/*
FxSound
Copyright (C) 2023 FxSound LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* dfxpProcessClear.cpp */
#include "codedefs.h"
#include <windows.h>
#include <stdio.h>
#include <time.h>
#include <share.h>
#include "u_dfxp.h" /* Must go before codedefs.h due to mmgr */
#include "dfxp.h"
#include "mth.h"
#include "realSample.h"
#include "spectrum.h"
#include "com.h"
#include "DfxSdk.h"
#include "file.h"
extern "C" {
#include "comSftwr.h"
}
/*
* FUNCTION: dfxp_ClearBuffersIfSongStart()
* DESCRIPTION:
*
* If the song is starting we need to clear the buffers. It would be best if
* we could know the user hit "play" and then we would know to clear the buffers however since
* we don't know when the user hit "play" we must assume it is the start of a new song if no
* buffer has been processed for a certain period of time (like one second).
*
* The data that is to be cleared is the slip buffer data and the reverberations. Also the
* BeatDsp buffers are cleared.
*
*/
int dfxp_ClearBuffersIfSongStart(PT_HANDLE *hp_dfxp)
{
struct dfxpHdlType *cast_handle;
cast_handle = (struct dfxpHdlType *)(hp_dfxp);
if (cast_handle == NULL)
return(OKAY);
int i_msecs_since_last_buffer_processed;
/* HACK */
i_msecs_since_last_buffer_processed = 0;
/*
if (dfxp_CalcMsecsSinceLastBufferProcessed(hp_dfxp, &i_msecs_since_last_buffer_processed) != OKAY)
return(NOT_OKAY);
*/
/* If it is the start of a new song, clear the previous buffered audio data */
if (i_msecs_since_last_buffer_processed >= DFXP_MSECS_SINCE_LAST_BUFFER_TO_ASSUME_STOPPED)
{
/* Clear previously buffered audio */
if (dfxpClearPreviousBufferedAudio(hp_dfxp) != OKAY)
return(NOT_OKAY);
/* Clear the spectrum */
if (cast_handle->spectrum.spectrum_hdl != NULL)
{
if (spectrumReset(cast_handle->spectrum.spectrum_hdl) != OKAY)
return(NOT_OKAY);
}
}
return(OKAY);
}
/*
* FUNCTION: dfxpClearPreviousBufferedAudio()
* DESCRIPTION:
* Clears all the data associated with previous audio data which has been processed and buffered.
* This function is usually called at the start of a new song so that tails of the previous song
* are not heard at the beginning of the next song.
*/
int dfxpClearPreviousBufferedAudio(PT_HANDLE *hp_dfxp)
{
struct dfxpHdlType *cast_handle;
cast_handle = (struct dfxpHdlType *)(hp_dfxp);
if (cast_handle == NULL)
return(OKAY);
/*
* Clear the DFX buffered data (reverb tails)
* NOTE: For now we are calling BeginProcess() but we should call a simpler com function
* to clear the buffers.
*/
if (dfxpBeginProcess(hp_dfxp, cast_handle->bits_per_sample, cast_handle->num_channels_out, (int)cast_handle->sampling_freq) != OKAY)
return(NOT_OKAY);
return(OKAY);
}