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100 lines (77 loc) · 2.37 KB
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/*
FxSound
Copyright (C) 2023 FxSound LLC
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <JuceHeader.h>
#include "FxTheme.h"
//==============================================================================
/*
*/
class FxWindow : public Component
{
public:
FxWindow(String name = "");
~FxWindow();
void setContent(Component* content);
virtual void closeButtonPressed() = 0;
void startLogoAnimation();
void stopLogoAnimation();
void addToolbarButton(Button* toolbarButton);
void enableShadow(bool enable);
bool isShadowEnabled();
protected:
static constexpr int SHADOW_WIDTH = 5;
static constexpr int CLOSE_BUTTON_WIDTH = 15;
void paint(Graphics&) override;
void resized() override;
class CloseButton : public Button
{
public:
CloseButton() : Button("fxClose") {}
~CloseButton() = default;
private:
void paintButton(Graphics& g, bool, bool) override;
};
class TitleBar : public Component, private Button::Listener
{
public:
TitleBar(String name);
~TitleBar() = default;
void startLogoAnimation();
void stopLogoAnimation();
void addToolbarButton(Button* toolbarButton);
private:
static constexpr int ICON_WIDTH = 86;
static constexpr int ICON_HEIGHT = 13;
void paint(Graphics& g) override;
void resized() override;
void buttonClicked(Button* button) override;
void mouseDown(const MouseEvent& e);
void mouseDrag(const MouseEvent& e);
void mouseUp(const MouseEvent&);
String name_;
std::unique_ptr<Drawable> icon_;
std::unique_ptr<Drawable> animation_icon_;
Label title_;
std::vector<Button*> toolbar_buttons_;
CloseButton close_button_;
ComponentDragger dragger_;
bool dragging_;
};
Component* content_;
TitleBar title_bar_;
bool draw_shadow_;
int shadow_width_;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(FxWindow)
};