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Copy pathCreateSceneFromFunction.js
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75 lines (56 loc) · 1.47 KB
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var Scene = require('../Scene');
var Systems = require('../Systems');
var NOOP = require('../../utils/NOOP');
var CreateSceneFromFunction = function (key, scene)
{
// console.log('createSceneFromFunction', key);
var newScene = new scene();
if (newScene instanceof Scene)
{
// console.log('instanceof Scene');
var configKey = newScene.sys.settings.key;
if (configKey !== '')
{
key = configKey;
}
if (this.keys.hasOwnProperty(key))
{
throw new Error('Cannot add a Scene with duplicate key: ' + key);
}
return this.createSceneFromInstance(key, newScene);
}
else
{
newScene.sys = new Systems(newScene);
newScene.sys.settings.key = key;
newScene.sys.init(this.game);
this.createSceneDisplay(newScene);
// Default required functions
if (!newScene.init)
{
newScene.init = NOOP;
}
if (!newScene.preload)
{
newScene.preload = NOOP;
}
if (!newScene.create)
{
newScene.create = NOOP;
}
if (!newScene.shutdown)
{
newScene.shutdown = NOOP;
}
if (!newScene.update)
{
newScene.update = NOOP;
}
if (!newScene.render)
{
newScene.render = NOOP;
}
return newScene;
}
};
module.exports = CreateSceneFromFunction;