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37 lines (31 loc) · 1.06 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var RotateAroundDistance = require('../math/RotateAroundDistance');
var DistanceBetween = require('../math/distance/DistanceBetween');
/**
* [description]
*
* @function Phaser.Actions.RotateAround
* @since 3.0.0
*
* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {object} point - Any object with public `x` and `y` properties.
* @param {number} angle - The angle to rotate by, in radians.
*
* @return {array} The array of Game Objects that was passed to this Action.
*/
var RotateAround = function (items, point, angle)
{
var x = point.x;
var y = point.y;
for (var i = 0; i < items.length; i++)
{
var item = items[i];
RotateAroundDistance(item, x, y, angle, Math.max(1, DistanceBetween(item.x, item.y, x, y)));
}
return items;
};
module.exports = RotateAround;