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Copy pathRenderTextureCanvasRenderer.js
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97 lines (78 loc) · 2.85 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.RenderTexture#renderCanvas
* @since 3.2.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.RenderTexture} renderTexture - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var RenderTextureCanvasRenderer = function (renderer, renderTexture, interpolationPercentage, camera, parentMatrix)
{
var ctx = renderer.currentContext;
// Alpha
var alpha = camera.alpha * renderTexture.alpha;
if (alpha === 0)
{
// Nothing to see, so abort early
return;
}
var dx = 0;
var dy = 0;
var fx = 1;
var fy = 1;
if (renderTexture.flipX)
{
fx = -1;
dx -= renderTexture.canvas.width - renderTexture.displayOriginX;
}
else
{
dx -= renderTexture.displayOriginX;
}
if (renderTexture.flipY)
{
fy = -1;
dy -= renderTexture.canvas.height - renderTexture.displayOriginY;
}
else
{
dy -= renderTexture.displayOriginY;
}
ctx.save();
ctx.globalAlpha = alpha;
// Blend Mode
if (renderer.currentBlendMode !== renderTexture.blendMode)
{
renderer.currentBlendMode = renderTexture.blendMode;
ctx.globalCompositeOperation = renderer.blendModes[renderTexture.blendMode];
}
// Scale Mode
if (renderer.currentScaleMode !== renderTexture.scaleMode)
{
renderer.currentScaleMode = renderTexture.scaleMode;
}
if (parentMatrix !== undefined)
{
var matrix = parentMatrix.matrix;
ctx.transform(matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);
}
ctx.translate(renderTexture.x - camera.scrollX * renderTexture.scrollFactorX, renderTexture.y - camera.scrollY * renderTexture.scrollFactorY);
ctx.rotate(renderTexture.rotation);
ctx.scale(renderTexture.scaleX, renderTexture.scaleY);
ctx.scale(fx, fy);
ctx.drawImage(renderTexture.canvas, dx, dy);
ctx.restore();
};
module.exports = RenderTextureCanvasRenderer;