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Copy pathBitmapText.js
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105 lines (80 loc) · 2.22 KB
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var Class = require('../../../utils/Class');
var GameObject = require('../../GameObject');
var Components = require('../../components');
var Render = require('./BitmapTextRender');
var GetBitmapTextSize = require('../GetBitmapTextSize');
var ParseRetroFont = require('../ParseRetroFont');
var BitmapText = new Class({
Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Origin,
Components.RenderTarget,
Components.ScaleMode,
Components.Size,
Components.Texture,
Components.Transform,
Components.Visible,
Components.ScrollFactor,
Render
],
initialize:
function BitmapText (state, x, y, font, text, size, align)
{
if (text === undefined) { text = ''; }
if (align === undefined) { align = 'left'; }
GameObject.call(this, state, 'BitmapText');
this.font = font;
this.fontData = this.state.sys.cache.bitmapFont.get(font);
this.text = (Array.isArray(text)) ? text.join('\n') : text;
this.fontSize = size || this.fontData.size;
this.setTexture(font);
this.setPosition(x, y);
this.setOrigin(0, 0);
},
setFontSize: function (size)
{
this.fontSize = size;
return this;
},
setText: function (text)
{
this.text = text;
return this;
},
// {
// local: {
// x,
// y,
// width,
// height
// },
// global: {
// x,
// y,
// width,
// height
// }
// }
getTextBounds: function ()
{
// local = the BitmapText based on fontSize and 0x0 coords
// global = the BitmapText, taking into account scale and world position
return GetBitmapTextSize(this);
},
toJSON: function ()
{
var out = Components.ToJSON(this);
// Extra data is added here
var data = {
font: this.font,
text: this.text,
fontSize: this.fontSize
};
out.data = data;
return out;
}
});
BitmapText.ParseRetroFont = ParseRetroFont;
module.exports = BitmapText;