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157 lines (113 loc) · 2.93 KB
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var Class = require('../utils/Class');
var Data = require('./Data');
var DataStore = new Class({
initialize:
function DataStore (scene)
{
this.scene = scene;
this.events = scene.sys.events;
this._list = [];
this._data = [];
},
getData: function (gameObject)
{
var data;
var idx = this._list.indexOf(gameObject);
if (idx === -1)
{
data = new Data(gameObject, this.events);
this._list.push(gameObject);
this._data.push(data);
}
else
{
data = this._data[idx];
}
return data;
},
get: function (gameObject, key)
{
var data = this.getData(gameObject);
return data.get(key);
},
set: function (gameObject, key, value)
{
var data = this.getData(gameObject);
return data.set(key, value);
},
getAll: function (gameObject)
{
var data = this.getData(gameObject);
return data.getAll();
},
query: function (gameObject, search)
{
var data = this.getData(gameObject);
return data.query(search);
},
before: function (gameObject, key, callback, scope)
{
var data = this.getData(gameObject);
return data.before(key, callback, scope);
},
after: function (gameObject, key, callback, scope)
{
var data = this.getData(gameObject);
return data.after(key, callback, scope);
},
each: function (gameObject, callback, scope)
{
var data = this.getData(gameObject);
return data.each(callback, scope);
},
merge: function (gameObject, _data, overwrite)
{
var data = this.getData(gameObject);
return data.merge(_data, overwrite);
},
remove: function (gameObject, key)
{
var data = this.getData(gameObject);
return data.remove(key);
},
removeListeners: function (gameObject, key)
{
var data = this.getData(gameObject);
return data.removeListeners(key);
},
pop: function (gameObject, key)
{
var data = this.getData(gameObject);
return data.pop(key);
},
has: function (gameObject, key)
{
var data = this.getData(gameObject);
return data.has(key);
},
reset: function (gameObject)
{
var data = this.getData(gameObject);
return data.reset();
},
freeze: function (gameObject)
{
var data = this.getData(gameObject);
data.freeze = true;
},
unfreeze: function (gameObject)
{
var data = this.getData(gameObject);
data.freeze = false;
},
kill: function (gameObject)
{
if (this.list.hasOwnProperty(gameObject))
{
var data = this.list[gameObject];
data.destroy();
delete this.list[gameObject];
}
}
});
module.exports = DataStore;