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176 lines (146 loc) · 4.27 KB
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var Class = require('../utils/Class');
var NOOP = require('../utils/NOOP');
var RequestAnimationFrame = new Class({
initialize:
/**
* Abstracts away the use of RAF or setTimeOut for the core game update loop.
* This is invoked automatically by the Phaser.Game instance.
*
* @class RequestAnimationFrame
* @memberOf Phaser.DOM
* @constructor
* @since 3.0.0
*/
function RequestAnimationFrame ()
{
/**
* True if RequestAnimationFrame is running, otherwise false.
*
* @property {boolean} isRunning
* @default false
* @since 3.0.0
*/
this.isRunning = false;
/**
* The callback to be invoked each step.
*
* @property {function} callback
* @since 3.0.0
*/
this.callback = NOOP;
/**
* The most recent timestamp. Either a DOMHighResTimeStamp under RAF or `Date.now` under SetTimeout.
*
* @property {DOMHighResTimeStamp|number} tick
* @default 0
* @since 3.0.0
*/
this.tick = 0;
/**
* True if the step is using setTimeout instead of RAF.
*
* @property {boolean} isSetTimeOut
* @default false
* @since 3.0.0
*/
this.isSetTimeOut = false;
/**
* The setTimeout or RAF callback ID used when canceling them.
*
* @property {?number} timeOutID
* @default null
* @since 3.0.0
*/
this.timeOutID = null;
/**
* The previous time the step was called.
*
* @property {number} lastTime
* @default 0
* @since 3.0.0
*/
this.lastTime = 0;
var _this = this;
/**
* The RAF step function.
* Updates the local tick value, invokes the callback and schedules another call to requestAnimationFrame.
*
* @property {function} step
* @since 3.0.0
*/
this.step = function step (timestamp)
{
// DOMHighResTimeStamp
_this.lastTime = _this.tick;
_this.tick = timestamp;
_this.callback(timestamp);
_this.timeOutID = window.requestAnimationFrame(step);
};
/**
* The SetTimeout step function.
* Updates the local tick value, invokes the callback and schedules another call to setTimeout.
*
* @property {function} stepTimeout
* @since 3.0.0
*/
this.stepTimeout = function stepTimeout ()
{
var d = Date.now();
var delay = Math.max(16 + _this.lastTime - d, 0);
_this.lastTime = _this.tick;
_this.tick = d;
_this.callback(d);
_this.timeOutID = window.setTimeout(stepTimeout, delay);
};
},
/**
* Starts the requestAnimationFrame or setTimeout process running.
*
* @method Phaser.DOM.RequestAnimationFrame#start
* @since 3.0.0
*
* @param {function} callback - The callback to invoke each step.
* @param {boolean} forceSetTimeOut - Should it use SetTimeout, even if RAF is available?
*/
start: function (callback, forceSetTimeOut)
{
if (this.isRunning)
{
return;
}
this.callback = callback;
this.isSetTimeOut = forceSetTimeOut;
this.isRunning = true;
this.timeOutID = (forceSetTimeOut) ? window.setTimeout(this.stepTimeout, 0) : window.requestAnimationFrame(this.step);
},
/**
* Stops the requestAnimationFrame or setTimeout from running.
*
* @method Phaser.DOM.RequestAnimationFrame#stop
* @since 3.0.0
*/
stop: function ()
{
this.isRunning = false;
if (this.isSetTimeOut)
{
clearTimeout(this.timeOutID);
}
else
{
window.cancelAnimationFrame(this.timeOutID);
}
},
/**
* Stops the step from running and clears the callback reference.
*
* @method Phaser.DOM.RequestAnimationFrame#destroy
* @since 3.0.0
*/
destroy: function ()
{
this.stop();
this.callback = NOOP;
}
});
module.exports = RequestAnimationFrame;