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Copy pathGameObjectCreator.js
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61 lines (45 loc) · 1.33 KB
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var Class = require('../utils/Class');
var PluginManager = require('../plugins/PluginManager');
var GameObjectCreator = new Class({
initialize:
function GameObjectCreator (scene)
{
// The Scene that owns this plugin
this.scene = scene;
this.systems = scene.sys;
if (!scene.sys.settings.isBooted)
{
scene.sys.events.once('boot', this.boot, this);
}
this.displayList;
this.updateList;
},
boot: function ()
{
this.displayList = this.systems.displayList;
this.updateList = this.systems.updateList;
var eventEmitter = this.systems.events;
eventEmitter.on('shutdown', this.shutdown, this);
eventEmitter.on('destroy', this.destroy, this);
},
shutdown: function ()
{
// TODO
},
destroy: function ()
{
this.scene = null;
this.displayList = null;
this.updateList = null;
}
});
// Static method called directly by the Game Object creator functions
GameObjectCreator.register = function (type, factoryFunction)
{
if (!GameObjectCreator.prototype.hasOwnProperty(type))
{
GameObjectCreator.prototype[type] = factoryFunction;
}
};
PluginManager.register('GameObjectCreator', GameObjectCreator, 'make');
module.exports = GameObjectCreator;