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42 lines (35 loc) · 1.3 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GameObjectCreator = require('../GameObjectCreator');
var Graphics = require('./Graphics');
/**
* Creates a new Graphics Game Object and returns it.
*
* Note: This method will only be available if the Graphics Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#graphics
* @since 3.0.0
*
* @param {object} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Graphics} The Game Object that was created.
*/
GameObjectCreator.register('graphics', function (config, addToScene)
{
if (config === undefined) { config = {}; }
if (addToScene !== undefined)
{
config.add = addToScene;
}
var graphics = new Graphics(this.scene, config);
if (config.add)
{
this.scene.sys.displayList.add(graphics);
}
return graphics;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.