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89 lines (57 loc) · 1.39 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2015 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
*
*
* @class Phaser.FrameDebugger
* @constructor
* @param {Phaser.Game} game - Reference to the currently running game.
*/
Phaser.FrameDebugger = function (game) {
/**
* @property {Phaser.Game} game - A reference to the currently running Game.
*/
this.game = game;
this.on = false;
// Single frame
this.frame = [];
// Then at the end of the frame we'll add it to the log
this.log = [];
this.count = 0;
this.max = 1;
};
Phaser.FrameDebugger.prototype = {
start: function () {
this.frame = [Date.now()];
},
stop: function () {
this.frame.push(Date.now());
this.log.push(this.frame);
this.count++;
if (this.count === this.max)
{
this.finish();
}
},
finish: function () {
this.on = false;
console.log(this.log);
debugger;
},
record: function (max) {
if (max === undefined) { max = 1; }
if (this.on) { return; }
this.reset();
this.on = true;
this.max = max;
},
reset: function () {
this.frame = [];
this.log = [];
this.count = 0;
this.max = 1;
}
};