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Copy pathInjectionMap.js
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34 lines (26 loc) · 749 Bytes
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// These properties get injected into the Scene and map to local systems
// The map key is the property that is added to the Scene, the value is the Scene.Systems reference
// These defaults can be modified via the Scene config object
var InjectionMap = {
game: 'game',
anims: 'anims',
cache: 'cache',
registry: 'registry',
sound: 'sound',
textures: 'textures',
events: 'events',
cameras: 'cameras',
add: 'add',
make: 'make',
scenePlugin: 'scene',
displayList: 'children',
data: 'data',
input: 'input',
load: 'load',
time: 'time',
tweens: 'tweens',
arcadePhysics: 'physics',
impactPhysics: 'impact',
matterPhysics: 'matter'
};
module.exports = InjectionMap;