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Copy pathWebGLGeometry.js
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188 lines (149 loc) · 4.51 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var WebGLGeometry = new Class({
initialize:
function WebGLGeometry (renderer)
{
this.renderer = renderer;
this.vertexArrayBindings = renderer.vertexArrayBindings;
},
setGeometry: function (geometry)
{
var gl = this.renderer.gl;
var properties = geometry.sceneProperties;
if (geometry.index !== null)
{
this.updateAttribute(properties, geometry.index, gl.ELEMENT_ARRAY_BUFFER);
}
for (var name in geometry.attributes)
{
this.updateAttribute(properties, geometry.attributes[name], gl.ARRAY_BUFFER);
}
return properties;
},
updateAttribute: function (properties, attribute, bufferType)
{
if (attribute.isInterleavedBufferAttribute)
{
attribute = attribute.data;
}
var data = properties.attributes[attribute];
if (!data)
{
data = { buffer: null, type: null, bytesPerElement: 0, version: 0 };
properties.attributes[attribute] = data;
}
if (!data.buffer)
{
this.createBuffer(data, attribute, bufferType);
}
else if (data.version < attribute.version)
{
this.updateBuffer(data.buffer, attribute, bufferType);
data.version = attribute.version;
}
},
removeAttribute: function (properties, attribute)
{
if (attribute.isInterleavedBufferAttribute)
{
attribute = attribute.data;
}
var data = properties.attributes[attribute];
if (data.buffer)
{
this.renderer.gl.deleteBuffer(data.buffer);
}
properties.attributes.delete(attribute);
},
createBuffer: function (data, attribute, bufferType)
{
var gl = this.renderer.gl;
var array = attribute.array;
var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW;
var buffer = gl.createBuffer();
gl.bindBuffer(bufferType, buffer);
gl.bufferData(bufferType, array, usage);
var type = gl.FLOAT;
if (array instanceof Float32Array)
{
type = gl.FLOAT;
}
else if (array instanceof Uint16Array)
{
type = gl.UNSIGNED_SHORT;
}
else if (array instanceof Int16Array)
{
type = gl.SHORT;
}
else if (array instanceof Uint32Array)
{
type = gl.UNSIGNED_INT;
}
else if (array instanceof Int32Array)
{
type = gl.INT;
}
else if (array instanceof Int8Array)
{
type = gl.BYTE;
}
else if (array instanceof Uint8Array)
{
type = gl.UNSIGNED_BYTE;
}
data.buffer = buffer;
data.type = type;
data.bytesPerElement = array.BYTES_PER_ELEMENT;
data.version = attribute.version;
},
updateBuffer: function (buffer, attribute, bufferType)
{
var gl = this.renderer.gl;
var array = attribute.array;
var updateRange = attribute.updateRange;
gl.bindBuffer(bufferType, buffer);
if (attribute.dynamic === false)
{
gl.bufferData(bufferType, array, gl.STATIC_DRAW);
}
else if (updateRange.count === -1)
{
gl.bufferSubData(bufferType, 0, array);
}
else
{
gl.bufferSubData(bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray(updateRange.offset, updateRange.offset + updateRange.count));
updateRange.count = -1;
}
},
destroyGeometry: function (geometry)
{
var properties = geometry.sceneProperties;
if (geometry.index !== null)
{
this.removeAttribute(properties, geometry.index);
}
var name;
for (name in geometry.attributes)
{
this.removeAttribute(properties, geometry.attributes[name]);
}
for (var key in properties.vaos)
{
var vao = properties[key];
if (vao)
{
this.vertexArrayBindings.disposeVAO(vao.object);
}
}
properties.vaos = {};
properties.created = false;
}
});
module.exports = WebGLGeometry;