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Copy pathDynamicBitmapText.js
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118 lines (88 loc) · 2.34 KB
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var Class = require('../../../utils/Class');
var GameObject = require('../../GameObject');
var Components = require('../../components');
var Render = require('./DynamicBitmapTextRender');
var GetBitmapTextSize = require('../GetBitmapTextSize');
var DynamicBitmapText = new Class({
Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Origin,
Components.RenderTarget,
Components.Texture,
Components.Transform,
Components.Visible,
Components.ScrollFactor,
Render
],
initialize:
function DynamicBitmapText (scene, x, y, font, text, size, align)
{
if (text === undefined) { text = ''; }
if (align === undefined) { align = 'left'; }
GameObject.call(this, scene, 'DynamicBitmapText');
this.fontData = this.scene.sys.cache.bitmapFont.get(font);
this.text = (Array.isArray(text)) ? text.join('\n') : text;
this.fontSize = size || this.fontData.size;
this.scrollX = 0;
this.scrollY = 0;
this.width = 0;
this.height = 0;
this.displayCallback;
this.setTexture(font);
this.setPosition(x, y);
},
setSize: function (width, height)
{
this.width = width;
this.height = height;
return this;
},
setDisplayCallback: function (callback)
{
this.displayCallback = callback;
return this;
},
setFontSize: function (size)
{
this.fontSize = size;
return this;
},
setText: function (text)
{
this.text = text;
return this;
},
setScrollX: function (value)
{
this.scrollX = value;
return this;
},
setScrollY: function (value)
{
this.scrollY = value;
return this;
},
// {
// local: {
// x,
// y,
// width,
// height
// },
// global: {
// x,
// y,
// width,
// height
// }
// }
getTextBounds: function ()
{
// local = the BitmapText based on fontSize and 0x0 coords
// global = the BitmapText, taking into account scale and world position
return GetBitmapTextSize(this);
}
});
module.exports = DynamicBitmapText;