forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGrid.js
More file actions
135 lines (115 loc) · 2.72 KB
/
Copy pathGrid.js
File metadata and controls
135 lines (115 loc) · 2.72 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
import Canvas from 'canvas/Canvas.js';
import GetContext from 'canvas/GetContext.js';
export default function Grid (
{
canvas = undefined,
width = 256,
height = width,
cellWidth = 32,
cellHeight = cellWidth,
color1 = '#fff',
color2 = '#000',
drawLines = false,
lineColor = '#ff0000',
alternate = true,
resizeCanvas = true,
clear = true,
preRender = undefined,
postRender = undefined
} = {}
) {
if (!canvas)
{
canvas = Canvas(width, height);
resizeCanvas = false;
clear = false;
}
else
{
// They provided own canvas, so we use its dimensions
if (!resizeCanvas)
{
width = canvas.width;
height = canvas.height;
}
}
let ctx = GetContext(canvas);
if (resizeCanvas)
{
Resize(canvas, width, height);
}
if (clear)
{
ctx.clearRect(0, 0, width, height);
}
if (drawLines)
{
ctx.lineWidth = 1;
ctx.strokeStyle = lineColor;
}
// preRender Callback?
if (preRender)
{
preRender(canvas, ctx);
}
// Draw the grid cells first (the lines go on top)
let cx = Math.ceil(width / cellWidth);
let cy = Math.ceil(height / cellHeight);
let c = 0;
let color = color1;
for (let y = 0; y < cy; y++)
{
for (let x = 0; x < cx; x++)
{
if (c === 0)
{
color = color1;
c = 1;
}
else
{
color = color2;
c = 0;
}
if (color)
{
ctx.fillStyle = color;
ctx.fillRect(x * cellWidth, y * cellHeight, cellWidth, cellHeight);
}
if (drawLines)
{
// +- 0.5 because we're using stroke, and will get anti-aliased line strokes without
let ox = 0.5;
let oy = 0.5;
if (x === cx - 1)
{
ox = -0.5;
}
if (y === cy - 1)
{
oy = -0.5;
}
ctx.strokeRect((x * cellWidth) + ox, (y * cellHeight) + oy, cellWidth, cellHeight);
}
}
if (alternate)
{
if (c === 0)
{
c = 1;
}
else
{
c = 0;
}
}
}
// postRender Callback?
if (postRender)
{
postRender(canvas, ctx);
}
return canvas;
}
*/