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35 lines (30 loc) · 1.07 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Extern = require('./Extern');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Extern Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Extern Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#extern
* @since 3.16.0
*
* @return {Phaser.GameObjects.Extern} The Game Object that was created.
*/
GameObjectFactory.register('extern', function ()
{
var extern = new Extern(this.scene);
this.displayList.add(extern);
return extern;
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns