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38 lines (33 loc) · 1.08 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Rotate a `point` around `x` and `y` to the given `angle`, at the same distance.
*
* In polar notation, this maps a point from (r, t) to (r, angle), vs. the origin (x, y).
*
* @function Phaser.Math.RotateAround
* @since 3.0.0
*
* @generic {Phaser.Types.Math.Vector2Like} T - [point,$return]
*
* @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
* @param {number} x - The horizontal coordinate to rotate around.
* @param {number} y - The vertical coordinate to rotate around.
* @param {number} angle - The angle of rotation in radians.
*
* @return {Phaser.Types.Math.Vector2Like} The given point.
*/
var RotateAround = function (point, x, y, angle)
{
var c = Math.cos(angle);
var s = Math.sin(angle);
var tx = point.x - x;
var ty = point.y - y;
point.x = tx * c - ty * s + x;
point.y = tx * s + ty * c + y;
return point;
};
module.exports = RotateAround;