forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathContainerWebGLRenderer.js
More file actions
67 lines (59 loc) · 2.73 KB
/
Copy pathContainerWebGLRenderer.js
File metadata and controls
67 lines (59 loc) · 2.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/**
* @author Richard Davey <rich@photonstorm.com>
* @author Felipe Alfonso <@bitnenfer>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GameObject = require('../GameObject');
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Container#renderWebGL
* @since 3.4.0
* @private
*
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var ContainerWebGLRenderer = function (renderer, container, interpolationPercentage, camera, parentMatrix)
{
if (GameObject.RENDER_MASK !== container.renderFlags || (container.cameraFilter > 0 && (container.cameraFilter & camera._id)))
{
return;
}
var children = container.list;
var transformMatrix = container.localTransform;
if (parentMatrix === undefined)
{
transformMatrix.applyITRS(container.x, container.y, container.rotation, container.scaleX, container.scaleY);
}
else
{
transformMatrix.loadIdentity();
transformMatrix.multiply(parentMatrix);
transformMatrix.translate(container.x, container.y);
transformMatrix.rotate(container.rotation);
transformMatrix.scale(container.scaleX, container.scaleY);
}
var alpha = container._alpha;
var scrollFactorX = container.scrollFactorX;
var scrollFactorY = container.scrollFactorY;
for (var index = 0; index < children.length; ++index)
{
var child = children[index];
var childAlpha = child._alpha;
var childScrollFactorX = child.scrollFactorX;
var childScrollFactorY = child.scrollFactorY;
child.setScrollFactor(childScrollFactorX * scrollFactorX, childScrollFactorY * scrollFactorY);
child.setAlpha(childAlpha * alpha);
child.renderWebGL(renderer, child, interpolationPercentage, camera, transformMatrix);
child.setAlpha(childAlpha);
child.setScrollFactor(childScrollFactorX, childScrollFactorY);
}
};
module.exports = ContainerWebGLRenderer;