forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathspritesheet loading.php
More file actions
54 lines (32 loc) · 1.1 KB
/
Copy pathspritesheet loading.php
File metadata and controls
54 lines (32 loc) · 1.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
<?php
$title = "Loading and caching a spritesheet";
require('../head.php');
?>
<script type="text/javascript">
function loadStarted(size) {
console.log('Loader started, queue size:', size);
}
// this.progress, previousKey, success, this.queueSize - this._keys.length, this.queueSize
function fileLoaded(progress, key, success, remaining, total) {
console.log('File Loaded:', key);
console.log('Progress: ' + progress + '%');
console.log('File: ' + remaining + ' out of ' + total);
}
function loadCompleted() {
console.log('Loader finished');
// Let's try adding an image to the DOM
document.body.appendChild(game.cache.getImage('mummy'));
// Dump the animation data out
console.log(game.cache.getFrameData('mummy'));
}
var game = new Phaser.Game(320, 240, Phaser.AUTO, '', {preload:preload});
function preload () {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45);
game.load.onLoadStart.add(loadStarted, this);
game.load.onFileComplete.add(fileLoaded, this);
game.load.onLoadComplete.add(loadCompleted, this);
}
</script>
<?php
require('../foot.php');
?>