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32 lines (28 loc) · 914 Bytes
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Random = require('../geom/rectangle/Random');
/**
* [description]
*
* @function Phaser.Actions.RandomRectangle
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {Phaser.Geom.Rectangle} rect - [description]
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
*/
var RandomRectangle = function (items, rect)
{
for (var i = 0; i < items.length; i++)
{
Random(rect, items[i]);
}
return items;
};
module.exports = RandomRectangle;