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Copy pathDestroy.js
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134 lines (109 loc) · 3.17 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2015 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* The Destroy component is responsible for destroying a Game Object.
*
* @class
*/
Phaser.Component.Destroy = function () {};
Phaser.Component.Destroy.prototype = {
/**
* As a Game Object runs through its destroy method this flag is set to true,
* and can be checked in any sub-systems or plugins it is being destroyed from.
* @property {boolean} destroyPhase
* @readOnly
*/
destroyPhase: false,
/**
* Destroys the Game Object. This removes it from its parent group, destroys the input, event and animation handlers if present
* and nulls its reference to `game`, freeing it up for garbage collection.
*
* If this Game Object has the Events component it will also dispatch the `onDestroy` event.
*
* @method
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called as well?
*/
destroy: function(destroyChildren) {
if (this.game === null || this.destroyPhase) { return; }
if (typeof destroyChildren === 'undefined') { destroyChildren = true; }
this.destroyPhase = true;
if (this.events)
{
this.events.onDestroy$dispatch(this);
}
if (this.parent)
{
if (this.parent instanceof Phaser.Group)
{
this.parent.remove(this);
}
else
{
this.parent.removeChild(this);
}
}
if (this.input)
{
this.input.destroy();
}
if (this.animations)
{
this.animations.destroy();
}
if (this.body)
{
this.body.destroy();
}
if (this.events)
{
this.events.destroy();
}
var i = this.children.length;
if (destroyChildren)
{
while (i--)
{
this.children[i].destroy(destroyChildren);
}
}
else
{
while (i--)
{
this.removeChild(this.children[i]);
}
}
if (this._crop)
{
this._crop = null;
}
if (this._frame)
{
this._frame = null;
}
this.alive = false;
this.exists = false;
this.visible = false;
this.filters = null;
this.mask = null;
this.game = null;
// In case Pixi is still going to try and render it even though destroyed
this.renderable = false;
// Pixi level DisplayObject destroy
this.transformCallback = null;
this.transformCallbackContext = null;
this.hitArea = null;
this.parent = null;
this.stage = null;
this.worldTransform = null;
this.filterArea = null;
this._bounds = null;
this._currentBounds = null;
this._mask = null;
this._destroyCachedSprite();
this.destroyPhase = false;
}
};