forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathRenderTextureCreator.js
More file actions
53 lines (45 loc) · 1.92 KB
/
Copy pathRenderTextureCreator.js
File metadata and controls
53 lines (45 loc) · 1.92 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var RenderTexture = require('./RenderTexture');
/**
* @typedef {object} RenderTextureConfig
*
* @property {number} [x=0] - The x coordinate of the RenderTexture's position.
* @property {number} [y=0] - The y coordinate of the RenderTexture's position.
* @property {number} [width=32] - The width of the RenderTexture.
* @property {number} [height=32] - The height of the RenderTexture.
*/
/**
* Creates a new Render Texture Game Object and returns it.
*
* Note: This method will only be available if the Render Texture Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#renderTexture
* @since 3.2.0
*
* @param {RenderTextureConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.RenderTexture} The Game Object that was created.
*/
GameObjectCreator.register('renderTexture', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 32);
var height = GetAdvancedValue(config, 'height', 32);
var renderTexture = new RenderTexture(this.scene, x, y, width, height);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, renderTexture, config);
return renderTexture;
});