forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMeshCreator.js
More file actions
23 lines (18 loc) · 869 Bytes
/
Copy pathMeshCreator.js
File metadata and controls
23 lines (18 loc) · 869 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetValue = require('../../utils/object/GetValue');
var Mesh = require('./Mesh');
// When registering a factory function 'this' refers to the GameObjectCreator context.
GameObjectCreator.register('mesh', function (config)
{
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var vertices = GetValue(config, 'vertices', []);
var colors = GetValue(config, 'colors', []);
var alphas = GetValue(config, 'alphas', []);
var uv = GetValue(config, 'uv', []);
var mesh = new Mesh(this.scene, 0, 0, vertices, uv, colors, alphas, key, frame);
BuildGameObject(this.scene, mesh, config);
return mesh;
});