forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathImageWebGLRenderer.js
More file actions
27 lines (24 loc) · 1.08 KB
/
Copy pathImageWebGLRenderer.js
File metadata and controls
27 lines (24 loc) · 1.08 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
var GameObject = require('../GameObject');
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Image#renderWebGL
* @since 3.0.0
* @private
*
* @param {Phaser.Renderer.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
* @param {Phaser.GameObjects.Image} src - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
*/
var ImageWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id)))
{
return;
}
this.pipeline.batchSprite(src, camera);
};
module.exports = ImageWebGLRenderer;