forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathDynamicTilemapLayerWebGLRenderer.js
More file actions
58 lines (50 loc) · 2 KB
/
Copy pathDynamicTilemapLayerWebGLRenderer.js
File metadata and controls
58 lines (50 loc) · 2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
var GameObject = require('../../GameObject');
var Utils = require('../../../renderer/webgl/Utils');
var DynamicTilemapLayerWebGLRenderer = function (renderer, tilemapLayer, interpolationPercentage, camera)
{
if (GameObject.RENDER_MASK !== tilemapLayer.renderFlags || (tilemapLayer.cameraFilter > 0 && (tilemapLayer.cameraFilter & camera._id)))
{
return;
}
tilemapLayer.cull(camera);
var renderTiles = tilemapLayer.culledTiles;
var length = renderTiles.length;
var texture = tilemapLayer.tileset.image.get().source.glTexture;
var tileset = tilemapLayer.tileset;
var scrollFactorX = tilemapLayer.scrollFactorX;
var scrollFactorY = tilemapLayer.scrollFactorY;
var alpha = tilemapLayer.alpha;
var x = tilemapLayer.x;
var y = tilemapLayer.y;
var sx = tilemapLayer.scaleX;
var sy = tilemapLayer.scaleY;
var getTint = Utils.getTintAppendFloatAlpha;
var pipeline = renderer.pipelines.TextureTintPipeline;
for (var index = 0; index < length; ++index)
{
var tile = renderTiles[index];
var tileTexCoords = tileset.getTileTextureCoordinates(tile.index);
if (tileTexCoords === null) { continue; }
var frameWidth = tile.width * (tile.flipX ? -1 : 1);
var frameHeight = tile.height * (tile.flipY ? -1 : 1);
var frameX = tileTexCoords.x + (tile.flipX ? tile.width : 0);
var frameY = tileTexCoords.y + (tile.flipY ? tile.height : 0);
var tint = getTint(tile.tint, alpha * tile.alpha);
pipeline.batchTexture(
texture,
texture.width, texture.height,
x + tile.pixelX * sx, y + tile.pixelY * sy,
tile.width * sx, tile.height * sy,
1, 1,
0,
false, false,
scrollFactorX, scrollFactorY,
0, 0,
frameX, frameY, frameWidth, frameHeight,
tint, tint, tint, tint,
0, 0,
camera
);
}
};
module.exports = DynamicTilemapLayerWebGLRenderer;