forked from phaserjs/phaser
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathEffectLayerCreator.js
More file actions
22 lines (17 loc) · 893 Bytes
/
Copy pathEffectLayerCreator.js
File metadata and controls
22 lines (17 loc) · 893 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
var BuildGameObject = require('../BuildGameObject');
var EffectLayer = require('./EffectLayer');
var GameObjectCreator = require('../../scene/plugins/GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
// When registering a factory function 'this' refers to the GameObjectCreator context.
GameObjectCreator.register('effectLayer', function (config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 512);
var height = GetAdvancedValue(config, 'height', 512);
var key = GetAdvancedValue(config, 'key', null);
var fragmentShader = GetAdvancedValue(config, 'fragmentShader', '');
var layer = new EffectLayer(this.scene, x, y, width, height, effectName, fragmentShader);
BuildGameObject(this.scene, layer, config);
return layer;
});