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24 lines (19 loc) · 946 Bytes
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Copy pathMeshCreator.js
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24 lines (19 loc) · 946 Bytes
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var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../../scene/plugins/GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetValue = require('../../utils/object/GetValue');
var Mesh = require('./Mesh');
// When registering a factory function 'this' refers to the GameObjectCreator context.
GameObjectCreator.register('mesh', function (config)
{
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var vertices = GetValue(config, 'vertices', []);
var indices = GetValue(config, 'indices', []);
var colors = GetValue(config, 'colors', []);
var alphas = GetValue(config, 'alphas', []);
var uv = GetValue(config, 'uv', []);
var mesh = new Mesh(this.scene, 0, 0, vertices, uv, indices, colors, alphas, key, frame);
BuildGameObject(this.scene, mesh, config);
return mesh;
});