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Copy pathCreateStateFromFunction.js
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75 lines (56 loc) · 1.47 KB
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var State = require('../State');
var Systems = require('../Systems');
var NOOP = require('../../utils/NOOP');
var CreateStateFromFunction = function (key, state)
{
// console.log('createStateFromFunction', key);
var newState = new state();
if (newState instanceof State)
{
// console.log('instanceof State');
var configKey = newState.sys.settings.key;
if (configKey !== '')
{
key = configKey;
}
if (this.keys.hasOwnProperty(key))
{
throw new Error('Cannot add a State with duplicate key: ' + key);
}
return this.createStateFromInstance(key, newState);
}
else
{
newState.sys = new Systems(newState);
newState.sys.settings.key = key;
newState.sys.init(this.game);
this.createStateDisplay(newState);
// Default required functions
if (!newState.init)
{
newState.init = NOOP;
}
if (!newState.preload)
{
newState.preload = NOOP;
}
if (!newState.create)
{
newState.create = NOOP;
}
if (!newState.shutdown)
{
newState.shutdown = NOOP;
}
if (!newState.update)
{
newState.update = NOOP;
}
if (!newState.render)
{
newState.render = NOOP;
}
return newState;
}
};
module.exports = CreateStateFromFunction;