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40 lines (36 loc) · 1.34 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Group = require('./Group');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Group Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Group Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#group
* @since 3.0.0
*
* @param {?(Phaser.GameObjects.GameObject[]|GroupConfig)} children - [description]
* @param {GroupConfig} [config] - [description]
*
* @return {Phaser.GameObjects.Group} The Game Object that was created.
*/
GameObjectFactory.register('group', function (children, config)
{
if (typeof children === 'object' && config === undefined)
{
config = children;
children = [];
}
return this.updateList.add(new Group(this.scene, children, config));
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns