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Copy pathSprite3DCreator.js
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43 lines (34 loc) · 1.35 KB
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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var BuildGameObjectAnimation = require('../BuildGameObjectAnimation');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var Sprite3D = require('./Sprite3D');
/**
* Creates a new Sprite3D Game Object and returns it.
*
* Note: This method will only be available if the Sprite3D Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#sprite3D
* @since 3.0.0
*
* @param {object} config - [description]
*
* @return {Phaser.GameObjects.Sprite3D} The Game Object that was created.
*/
GameObjectCreator.register('sprite3D', function (config)
{
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var sprite = new Sprite3D(this.scene, 0, 0, key, frame);
BuildGameObject(this.scene, sprite, config);
// Sprite specific config options:
BuildGameObjectAnimation(sprite, config);
// Physics, Input, etc to follow ...
return sprite;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.