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Copy file name to clipboardExpand all lines: src/gameobjects/bitmaptext/typedefs/BitmapTextSize.js
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* @property {Phaser.Types.GameObjects.BitmapText.BitmapTextLines} lines - Data about the lines of text within the BitmapText.
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* @property {Phaser.Types.GameObjects.BitmapText.BitmapTextCharacter[]} characters - An array containing per-character data. Only populated if `includeChars` is `true` in the `getTextBounds` call.
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* @property {Phaser.Types.GameObjects.BitmapText.BitmapTextWord[]} words - An array containing the word data from the BitmapText.
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* @property {number} scale - The scale of the BitmapText font being rendered vs. font size in the text data.
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* @property {number} scaleX - The scale X value of the BitmapText.
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* @property {number} scaleY - The scale Y value of the BitmapText.
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* @property {string} wrappedText - The wrapped text, if wrapping enabled and required.
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