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v3/src/sound/webaudio/WebAudioSound.js
@@ -3,8 +3,6 @@ var BaseSound = require('../BaseSound');
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var SoundEvent = require('../SoundEvent');
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var SoundValueEvent = require('../SoundValueEvent');
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// Phaser.Sound.WebAudioSound
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-// TODO support webkitAudioContext implementation differences
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-// https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Porting_webkitAudioContext_code_to_standards_based_AudioContext
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var WebAudioSound = new Class({
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Extends: BaseSound,
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initialize: function WebAudioSound(manager, key, config) {
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