@@ -29,15 +29,6 @@ GameObjectCreator.register('text', function (config)
2929 var content = GetAdvancedValue ( config , 'text' , '' ) ;
3030 var style = GetAdvancedValue ( config , 'style' , null ) ;
3131
32- var text = new Text ( this . scene , 0 , 0 , content , style ) ;
33-
34- BuildGameObject ( this . scene , text , config ) ;
35-
36- // Text specific config options:
37-
38- text . autoRound = GetAdvancedValue ( config , 'autoRound' , true ) ;
39- text . resolution = GetAdvancedValue ( config , 'resolution' , 1 ) ;
40-
4132 // Padding
4233 // { padding: 2 }
4334 // { padding: { x: , y: }}
@@ -48,10 +39,17 @@ GameObjectCreator.register('text', function (config)
4839
4940 if ( padding !== null )
5041 {
51- text . setPadding ( padding ) ;
42+ style . padding = padding ;
5243 }
5344
54- text . updateText ( ) ;
45+ var text = new Text ( this . scene , 0 , 0 , content , style ) ;
46+
47+ BuildGameObject ( this . scene , text , config ) ;
48+
49+ // Text specific config options:
50+
51+ text . autoRound = GetAdvancedValue ( config , 'autoRound' , true ) ;
52+ text . resolution = GetAdvancedValue ( config , 'resolution' , 1 ) ;
5553
5654 return text ;
5755} ) ;
0 commit comments