Skip to content

Commit 0266507

Browse files
committed
Docs updates.
1 parent 260ceb2 commit 0266507

2 files changed

Lines changed: 5 additions & 1 deletion

File tree

README.md

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -114,6 +114,8 @@ supported via a non-exported reused wrapper object; WheelEventProxy.
114114
The proxy methods are generated one-time dynamically but only when needed.
115115
* Key.justDown allows you to test if a Key has just been pressed down or not. You can only call justDown once per key press. It will only return `true` once, until the Key is released and pressed down again. This allows you to use it in situations where you want to check if this key is down without using a Signal, such as in a core game loop (thanks @pjbaron #1321)
116116
* Key.justUp allows you to test if a Key has just been released or not. You can only call justUp once per key press. It will only return `true` once, until the Key is pressed down and released again. This allows you to use it in situations where you want to check if this key is up without using a Signal, such as in a core game loop (thanks @pjbaron #1321)
117+
* Device.whenReady is a new signal that you can use to tell when the device is initialised.
118+
* Device.onInitialized is dispatched after device initialization occurs but before any of the ready callbacks have been invoked. Local "patching" for a particular device can/should be done in this event.
117119

118120
### Updates
119121

@@ -151,6 +153,7 @@ The proxy methods are generated one-time dynamically but only when needed.
151153
* Phaser.DOM now houses new DOM functions. Some have been moved over from ScaleManager as appropriate.
152154
* Key.justPressed has bee renamed to Key.downDuration which is a much clearer name for what the method actually does. See Key.justDown for a nice clean alternative.
153155
* Key.justReleased has bee renamed to Key.upDuration which is a much clearer name for what the method actually does. See Key.justUp for a nice clean alternative.
156+
* The Phaser.Device class has been made into a singleton and removed it's dependancy on Phaser.Game (thanks @pnstickne #1328)
154157

155158
### Bug Fixes
156159

@@ -172,6 +175,7 @@ The proxy methods are generated one-time dynamically but only when needed.
172175
* Only one of the mouse wheel events is listened to, newest standard first.
173176
This fixes a bug in FF where it would use the default DOMMouseWheel (thanks @pnstickne #1313)
174177
* Stage.smoothed needed to modify the value of PIXI.scaleMode.DEFAULT instead of PIXI.scaleMode.LINEAR (thanks @pixelpicosean #1322)
178+
* Newly created Groups always had zero z index (thanks @spayton #1291)
175179

176180
### Pixi 2.1.0 New Features
177181

src/Phaser.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010
*/
1111
var Phaser = Phaser || {
1212

13-
VERSION: '2.2.0-RC6',
13+
VERSION: '2.2.0-RC7',
1414
GAMES: [],
1515

1616
AUTO: 0,

0 commit comments

Comments
 (0)