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Updated docs phaserjs#5231
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src/gameobjects/graphics/Graphics.js

Lines changed: 15 additions & 11 deletions
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@@ -502,7 +502,7 @@ var Graphics = new Class({
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/**
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* Fill the current path.
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*
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*
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* This is an alias for `Graphics.fillPath` and does the same thing.
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* It was added to match the CanvasRenderingContext 2D API.
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*
@@ -539,7 +539,7 @@ var Graphics = new Class({
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/**
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* Stroke the current path.
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*
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*
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* This is an alias for `Graphics.strokePath` and does the same thing.
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* It was added to match the CanvasRenderingContext 2D API.
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*
@@ -1034,7 +1034,7 @@ var Graphics = new Class({
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* Stroke the shape represented by the given array of points.
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*
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* Pass `closeShape` to automatically close the shape by joining the last to the first point.
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*
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*
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* Pass `closePath` to automatically close the path before it is stroked.
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*
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* @method Phaser.GameObjects.Graphics#strokePoints
@@ -1081,7 +1081,7 @@ var Graphics = new Class({
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* Fill the shape represented by the given array of points.
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*
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* Pass `closeShape` to automatically close the shape by joining the last to the first point.
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*
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*
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* Pass `closePath` to automatically close the path before it is filled.
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*
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* @method Phaser.GameObjects.Graphics#fillPoints
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* Draw an arc.
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*
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* This method can be used to create circles, or parts of circles.
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*
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*
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* Make sure you call `beginPath` before starting the arc unless you wish for the arc to automatically
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* close when filled or stroked.
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*
@@ -1336,10 +1336,10 @@ var Graphics = new Class({
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/**
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* Inserts a translation command into this Graphics objects command buffer.
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*
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*
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* All objects drawn _after_ calling this method will be translated
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* by the given amount.
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*
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*
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* This does not change the position of the Graphics object itself,
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* only of the objects drawn by it after calling this method.
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*
@@ -1363,10 +1363,10 @@ var Graphics = new Class({
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/**
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* Inserts a scale command into this Graphics objects command buffer.
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*
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*
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* All objects drawn _after_ calling this method will be scaled
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* by the given amount.
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*
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*
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* This does not change the scale of the Graphics object itself,
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* only of the objects drawn by it after calling this method.
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*
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/**
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* Inserts a rotation command into this Graphics objects command buffer.
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*
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*
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* All objects drawn _after_ calling this method will be rotated
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* by the given amount.
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*
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*
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* This does not change the rotation of the Graphics object itself,
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* only of the objects drawn by it after calling this method.
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*
@@ -1448,6 +1448,10 @@ var Graphics = new Class({
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* If `key` is a Canvas it will draw the texture to that canvas context. Note that it will NOT
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* automatically upload it to the GPU in WebGL mode.
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*
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* Please understand that the texture is created via the Canvas API of the browser, therefore some
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* Graphics features, such as `fillGradientStyle`, will not appear on the resulting texture,
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* as they're unsupported by the Canvas API.
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*
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* @method Phaser.GameObjects.Graphics#generateTexture
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* @since 3.0.0
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*

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