@@ -2547,14 +2547,16 @@ var WebGLRenderer = new Class({
25472547 } ,
25482548
25492549 /**
2550- * [description]
2550+ * Sets a 1f uniform value on the given shader.
2551+ *
2552+ * If the shader is not currently active, it is made active first.
25512553 *
25522554 * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat1
25532555 * @since 3.0.0
25542556 *
25552557 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
25562558 * @param {string } name - The name of the uniform to look-up and modify.
2557- * @param {number } x - [description]
2559+ * @param {number } x - The 1f value to set on the named uniform.
25582560 *
25592561 * @return {this } This WebGL Renderer instance.
25602562 */
@@ -2568,15 +2570,17 @@ var WebGLRenderer = new Class({
25682570 } ,
25692571
25702572 /**
2571- * [description]
2573+ * Sets the 2f uniform values on the given shader.
2574+ *
2575+ * If the shader is not currently active, it is made active first.
25722576 *
25732577 * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat2
25742578 * @since 3.0.0
25752579 *
25762580 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
25772581 * @param {string } name - The name of the uniform to look-up and modify.
2578- * @param {number } x - [description]
2579- * @param {number } y - [description]
2582+ * @param {number } x - The 2f x value to set on the named uniform.
2583+ * @param {number } y - The 2f y value to set on the named uniform.
25802584 *
25812585 * @return {this } This WebGL Renderer instance.
25822586 */
@@ -2590,16 +2594,18 @@ var WebGLRenderer = new Class({
25902594 } ,
25912595
25922596 /**
2593- * [description]
2597+ * Sets the 3f uniform values on the given shader.
2598+ *
2599+ * If the shader is not currently active, it is made active first.
25942600 *
25952601 * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat3
25962602 * @since 3.0.0
25972603 *
25982604 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
25992605 * @param {string } name - The name of the uniform to look-up and modify.
2600- * @param {number } x - [description]
2601- * @param {number } y - [description]
2602- * @param {number } z - [description]
2606+ * @param {number } x - The 3f x value to set on the named uniform.
2607+ * @param {number } y - The 3f y value to set on the named uniform.
2608+ * @param {number } z - The 3f z value to set on the named uniform.
26032609 *
26042610 * @return {this } This WebGL Renderer instance.
26052611 */
@@ -2613,17 +2619,19 @@ var WebGLRenderer = new Class({
26132619 } ,
26142620
26152621 /**
2616- * Sets uniform of a WebGLProgram
2622+ * Sets the 4f uniform values on the given shader.
2623+ *
2624+ * If the shader is not currently active, it is made active first.
26172625 *
26182626 * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat4
26192627 * @since 3.0.0
26202628 *
26212629 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
26222630 * @param {string } name - The name of the uniform to look-up and modify.
2623- * @param {number } x - X component
2624- * @param {number } y - Y component
2625- * @param {number } z - Z component
2626- * @param {number } w - W component
2631+ * @param {number } x - The 4f x value to set on the named uniform.
2632+ * @param {number } y - The 4f y value to set on the named uniform.
2633+ * @param {number } z - The 4f z value to set on the named uniform.
2634+ * @param {number } w - The 4f w value to set on the named uniform.
26272635 *
26282636 * @return {this } This WebGL Renderer instance.
26292637 */
@@ -2637,7 +2645,9 @@ var WebGLRenderer = new Class({
26372645 } ,
26382646
26392647 /**
2640- * Sets the value of a uniform variable in the given WebGLProgram.
2648+ * Sets the value of a 1fv uniform variable in the given WebGLProgram.
2649+ *
2650+ * If the shader is not currently active, it is made active first.
26412651 *
26422652 * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat1v
26432653 * @since 3.13.0
@@ -2658,7 +2668,9 @@ var WebGLRenderer = new Class({
26582668 } ,
26592669
26602670 /**
2661- * Sets the value of a uniform variable in the given WebGLProgram.
2671+ * Sets the value of a 2fv uniform variable in the given WebGLProgram.
2672+ *
2673+ * If the shader is not currently active, it is made active first.
26622674 *
26632675 * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat2v
26642676 * @since 3.13.0
@@ -2679,7 +2691,9 @@ var WebGLRenderer = new Class({
26792691 } ,
26802692
26812693 /**
2682- * Sets the value of a uniform variable in the given WebGLProgram.
2694+ * Sets the value of a 3fv uniform variable in the given WebGLProgram.
2695+ *
2696+ * If the shader is not currently active, it is made active first.
26832697 *
26842698 * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat3v
26852699 * @since 3.13.0
@@ -2700,7 +2714,9 @@ var WebGLRenderer = new Class({
27002714 } ,
27012715
27022716 /**
2703- * Sets the value of a uniform variable in the given WebGLProgram.
2717+ * Sets the value of a 4fv uniform variable in the given WebGLProgram.
2718+ *
2719+ * If the shader is not currently active, it is made active first.
27042720 *
27052721 * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat4v
27062722 * @since 3.13.0
@@ -2722,14 +2738,16 @@ var WebGLRenderer = new Class({
27222738 } ,
27232739
27242740 /**
2725- * Sets the value of a uniform variable in the given WebGLProgram.
2741+ * Sets a 1i uniform value on the given shader.
2742+ *
2743+ * If the shader is not currently active, it is made active first.
27262744 *
27272745 * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt1
27282746 * @since 3.0.0
27292747 *
27302748 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
27312749 * @param {string } name - The name of the uniform to look-up and modify.
2732- * @param {integer } x - [description]
2750+ * @param {integer } x - The 1i value to set on the named uniform.
27332751 *
27342752 * @return {this } This WebGL Renderer instance.
27352753 */
@@ -2743,15 +2761,17 @@ var WebGLRenderer = new Class({
27432761 } ,
27442762
27452763 /**
2746- * Sets the value of a uniform variable in the given WebGLProgram.
2764+ * Sets the 2i uniform values on the given shader.
2765+ *
2766+ * If the shader is not currently active, it is made active first.
27472767 *
27482768 * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt2
27492769 * @since 3.0.0
27502770 *
27512771 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
27522772 * @param {string } name - The name of the uniform to look-up and modify.
2753- * @param {integer } x - The new X component
2754- * @param {integer } y - The new Y component
2773+ * @param {integer } x - The 2i x value to set on the named uniform.
2774+ * @param {integer } y - The 2i y value to set on the named uniform.
27552775 *
27562776 * @return {this } This WebGL Renderer instance.
27572777 */
@@ -2765,16 +2785,18 @@ var WebGLRenderer = new Class({
27652785 } ,
27662786
27672787 /**
2768- * Sets the value of a uniform variable in the given WebGLProgram.
2788+ * Sets the 3i uniform values on the given shader.
2789+ *
2790+ * If the shader is not currently active, it is made active first.
27692791 *
27702792 * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt3
27712793 * @since 3.0.0
27722794 *
27732795 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
27742796 * @param {string } name - The name of the uniform to look-up and modify.
2775- * @param {integer } x - The new X component
2776- * @param {integer } y - The new Y component
2777- * @param {integer } z - The new Z component
2797+ * @param {integer } x - The 3i x value to set on the named uniform.
2798+ * @param {integer } y - The 3i y value to set on the named uniform.
2799+ * @param {integer } z - The 3i z value to set on the named uniform.
27782800 *
27792801 * @return {this } This WebGL Renderer instance.
27802802 */
@@ -2788,17 +2810,19 @@ var WebGLRenderer = new Class({
27882810 } ,
27892811
27902812 /**
2791- * Sets the value of a uniform variable in the given WebGLProgram.
2813+ * Sets the 4i uniform values on the given shader.
2814+ *
2815+ * If the shader is not currently active, it is made active first.
27922816 *
27932817 * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt4
27942818 * @since 3.0.0
27952819 *
27962820 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
27972821 * @param {string } name - The name of the uniform to look-up and modify.
2798- * @param {integer } x - X component
2799- * @param {integer } y - Y component
2800- * @param {integer } z - Z component
2801- * @param {integer } w - W component
2822+ * @param {integer } x - The 4i x value to set on the named uniform.
2823+ * @param {integer } y - The 4i y value to set on the named uniform.
2824+ * @param {integer } z - The 4i z value to set on the named uniform.
2825+ * @param {integer } w - The 4i w value to set on the named uniform.
28022826 *
28032827 * @return {this } This WebGL Renderer instance.
28042828 */
@@ -2812,15 +2836,17 @@ var WebGLRenderer = new Class({
28122836 } ,
28132837
28142838 /**
2815- * Sets the value of a 2x2 matrix uniform variable in the given WebGLProgram.
2839+ * Sets the value of a matrix 2fv uniform variable in the given WebGLProgram.
2840+ *
2841+ * If the shader is not currently active, it is made active first.
28162842 *
28172843 * @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix2
28182844 * @since 3.0.0
28192845 *
28202846 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
28212847 * @param {string } name - The name of the uniform to look-up and modify.
28222848 * @param {boolean } transpose - The value indicating whether to transpose the matrix. Must be false.
2823- * @param {Float32Array } matrix - The new matrix value .
2849+ * @param {Float32Array } matrix - A Float32Array or sequence of 4 float values .
28242850 *
28252851 * @return {this } This WebGL Renderer instance.
28262852 */
@@ -2834,15 +2860,17 @@ var WebGLRenderer = new Class({
28342860 } ,
28352861
28362862 /**
2837- * [description]
2863+ * Sets the value of a matrix 3fv uniform variable in the given WebGLProgram.
2864+ *
2865+ * If the shader is not currently active, it is made active first.
28382866 *
28392867 * @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix3
28402868 * @since 3.0.0
28412869 *
28422870 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
28432871 * @param {string } name - The name of the uniform to look-up and modify.
2844- * @param {boolean } transpose - [description]
2845- * @param {Float32Array } matrix - [description]
2872+ * @param {boolean } transpose - The value indicating whether to transpose the matrix. Must be false.
2873+ * @param {Float32Array } matrix - A Float32Array or sequence of 9 float values.
28462874 *
28472875 * @return {this } This WebGL Renderer instance.
28482876 */
@@ -2856,15 +2884,17 @@ var WebGLRenderer = new Class({
28562884 } ,
28572885
28582886 /**
2859- * Sets uniform of a WebGLProgram
2887+ * Sets the value of a matrix 4fv uniform variable in the given WebGLProgram.
2888+ *
2889+ * If the shader is not currently active, it is made active first.
28602890 *
28612891 * @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix4
28622892 * @since 3.0.0
28632893 *
28642894 * @param {WebGLProgram } program - The target WebGLProgram from which the uniform location will be looked-up.
28652895 * @param {string } name - The name of the uniform to look-up and modify.
2866- * @param {boolean } transpose - Is the matrix transposed
2867- * @param {Float32Array } matrix - Matrix data
2896+ * @param {boolean } transpose - The value indicating whether to transpose the matrix. Must be false.
2897+ * @param {Float32Array } matrix - A Float32Array or sequence of 16 float values.
28682898 *
28692899 * @return {this } This WebGL Renderer instance.
28702900 */
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