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gameobjects/rendertexture Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -178,7 +178,7 @@ var RenderTexture = new Class({
178178 */
179179 preDestroy : function ( )
180180 {
181- if ( this . renderer && this . renderer . gl )
181+ if ( this . renderer && this . renderer . gl )
182182 {
183183 this . renderer . deleteTexture ( this . texture ) ;
184184 this . renderer . deleteFramebuffer ( this . framebuffer ) ;
Original file line number Diff line number Diff line change @@ -199,23 +199,6 @@ var Vector3 = new Class({
199199 return this ;
200200 } ,
201201
202- /**
203- * This method is an alias for `Vector3.set`.
204- *
205- * @method Phaser.Math.Vector3#setTo
206- * @since 3.next
207- *
208- * @param {number } x - The x value to set for this Vector.
209- * @param {number } [y] - The y value to set for this Vector.
210- * @param {number } [z] - The z value to set for this Vector.
211- *
212- * @return {Phaser.Math.Vector3 } This Vector3.
213- */
214- setTo : function ( x , y , z )
215- {
216- return this . set ( x , y , z ) ;
217- } ,
218-
219202 /**
220203 * Add a given Vector to this Vector. Addition is component-wise.
221204 *
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