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Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture.
1 parent 8c3a9ea commit 03fee98

2 files changed

Lines changed: 1 addition & 18 deletions

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src/gameobjects/rendertexture/RenderTexture.js

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@@ -178,7 +178,7 @@ var RenderTexture = new Class({
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*/
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preDestroy: function ()
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{
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if (this.renderer && this.renderer.gl)
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if (this.renderer && this.renderer.gl)
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{
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this.renderer.deleteTexture(this.texture);
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this.renderer.deleteFramebuffer(this.framebuffer);

src/math/Vector3.js

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@@ -199,23 +199,6 @@ var Vector3 = new Class({
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return this;
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},
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/**
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* This method is an alias for `Vector3.set`.
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*
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* @method Phaser.Math.Vector3#setTo
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* @since 3.next
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*
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* @param {number} x - The x value to set for this Vector.
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* @param {number} [y] - The y value to set for this Vector.
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* @param {number} [z] - The z value to set for this Vector.
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*
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* @return {Phaser.Math.Vector3} This Vector3.
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*/
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setTo: function (x, y, z)
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{
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return this.set(x, y, z);
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},
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/**
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* Add a given Vector to this Vector. Addition is component-wise.
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*

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