@@ -83,8 +83,8 @@ var CollisionMap = new Class({
8383
8484 var t = 0 ;
8585 var tilesize = this . tilesize ;
86- var width = this . width ;
87- var height = this . height ;
86+ var mapWidth = this . width ;
87+ var mapHeight = this . height ;
8888
8989 // Horizontal
9090 if ( vx )
@@ -93,17 +93,17 @@ var CollisionMap = new Class({
9393 var tileOffsetX = ( vx < 0 ) ? tilesize : 0 ;
9494
9595 var firstTileY = Math . max ( Math . floor ( y / tilesize ) , 0 ) ;
96- var lastTileY = Math . min ( Math . ceil ( ( y + height ) / tilesize ) , height ) ;
96+ var lastTileY = Math . min ( Math . ceil ( ( y + height ) / tilesize ) , mapHeight ) ;
9797 var tileX = Math . floor ( ( res . pos . x + pxOffsetX ) / tilesize ) ;
9898
9999 var prevTileX = Math . floor ( ( x + pxOffsetX ) / tilesize ) ;
100100
101- if ( step > 0 || tileX == prevTileX || prevTileX < 0 || prevTileX >= width )
101+ if ( step > 0 || tileX === prevTileX || prevTileX < 0 || prevTileX >= mapWidth )
102102 {
103103 prevTileX = - 1 ;
104104 }
105105
106- if ( tileX >= 0 && tileX < width )
106+ if ( tileX >= 0 && tileX < mapWidth )
107107 {
108108 for ( var tileY = firstTileY ; tileY < lastTileY ; tileY ++ )
109109 {
@@ -143,17 +143,17 @@ var CollisionMap = new Class({
143143 var tileOffsetY = ( vy < 0 ) ? tilesize : 0 ;
144144
145145 var firstTileX = Math . max ( Math . floor ( res . pos . x / tilesize ) , 0 ) ;
146- var lastTileX = Math . min ( Math . ceil ( ( res . pos . x + width ) / tilesize ) , width ) ;
146+ var lastTileX = Math . min ( Math . ceil ( ( res . pos . x + width ) / tilesize ) , mapWidth ) ;
147147 var tileY = Math . floor ( ( res . pos . y + pxOffsetY ) / tilesize ) ;
148148
149149 var prevTileY = Math . floor ( ( y + pxOffsetY ) / tilesize ) ;
150150
151- if ( step > 0 || tileY == prevTileY || prevTileY < 0 || prevTileY >= height )
151+ if ( step > 0 || tileY === prevTileY || prevTileY < 0 || prevTileY >= mapHeight )
152152 {
153153 prevTileY = - 1 ;
154154 }
155155
156- if ( tileY >= 0 && tileY < height )
156+ if ( tileY >= 0 && tileY < mapHeight )
157157 {
158158 for ( var tileX = firstTileX ; tileX < lastTileX ; tileX ++ )
159159 {
@@ -169,7 +169,7 @@ var CollisionMap = new Class({
169169
170170 t = this . data [ tileY ] [ tileX ] ;
171171
172- if ( t == 1 || ( t > 1 && this . _checkTileDef ( res , t , x , y , rvx , rvy , width , height , tileX , tileY ) ) )
172+ if ( t === 1 || ( t > 1 && this . checkDef ( res , t , x , y , rvx , rvy , width , height , tileX , tileY ) ) )
173173 {
174174 if ( t > 1 && res . collision . slope )
175175 {
0 commit comments