Commit 05ce6f6
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TileMap update performance
Discussion: http://www.html5gamedevs.com/topic/7409-tilemaps-changing/
It should remove the problem of updating stuff in a 100x100 tilemap making the engine recalculate every single update.(390 tiles changed in that map makes it a 100x100x390 loop.
Whould make the recalculate parameter in the setCollision functions unnecessary as well.1 parent 56d1cef commit 05ce6f6
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