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@@ -252,6 +252,7 @@ Version 2.4 - "Katar" - in dev
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* Files can now be added to the Loader with an absolute URL even if you have a Loader.baseURL set. In previous versions the baseURL would still be prepended to the file URL, but the Loader now checks if the a file URL begins with `http` or `//` and skips prepending the baseURL to it.
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* Phaser.StateManager would incorrectly call `loadUpdate` and `loadRender` while the game was paused or if the State didn't have an `update` or `render` method defined, even after the loader was completed. Although this is a bug fix it's still an API change should you have been using the `loadUpdate/Render` calls in the old way. Also the StateManager no longer calls `preRender` unless the State `create` method has *finished*. If the State doesn't have a `create` method then `preRender` runs immediately.
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* Frame.uuid has been removed (was flagged as deprecated for several releases). This has a two-fold effect: First it means that the property no longer exists and secondly it means that the AnimationParser (the class responsible for loading sprite sheets and texture atlases) no longer has to call either RandomDataGenerator.uuid OR populates the PIXI.TextureCache. The first saves some CPU time and the second saves memory by not creating references to textures it doesn't ever use. The PIXI.TextureCache is now ignored by Phaser other than for the `__missing` and `__default` textures.
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* Phaser.AnimationParser methods `JSONData`, `JSONDataHash` and `XMLData` have all had their `cacheKey` parameter removed as it's no longer used.
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