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Added Point Light Pipeline to the const
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src/renderer/webgl/pipelines/const.js

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@@ -26,6 +26,16 @@ var PIPELINE_CONST = {
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*/
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LIGHT_PIPELINE: 'Light2D',
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/**
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* The Point Light Pipeline.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.POINTLIGHT_PIPELINE
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* @type {string}
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* @const
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* @since 3.50.0
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*/
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POINTLIGHT_PIPELINE: 'PointLightPipeline',
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/**
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* The Single Texture Pipeline.
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*

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