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Update CHANGELOG-v3.50.md
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CHANGELOG-v3.50.md

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@@ -584,6 +584,7 @@ Since v3.0.0 the Game Object `render` functions have received a parameter called
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* You can now set the `ParticleEmitter.reserve` value via the emitter configuration object (thanks @vforsh)
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* Setting the `pixelArt` config option will now set `antialiasGL` to `false`, as well as `antialias`. Fix #5309 (thanks @Vegita2)
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* The `Shape` class now includes the `ComputedSize` component properties and methods directly in the class, rather than applying as a mixin. `setSize` is now flagged as being `private`, because it shouldn't be used on Shape classes, which was leading to confusion as it appeared in the public-facing API. Fix #4811 (thanks @aolsx)
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* The `Loader.maxParallelDownloads` value is now set to 6 if running on Android, or 32 on any other OS. This avoids `net::ERR_FAILED` issues specifically on Android. You can still override this in the Game Config if you wish. Fix #4957 (thanks @RollinSafary)
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### Bug Fixes
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