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Rename static & dynamic tilemaps -> tilemap layer
1 parent f165acf commit 0804bf7

14 files changed

Lines changed: 27 additions & 117 deletions

v3/src/gameobjects/index.js

Lines changed: 2 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -8,6 +8,7 @@ var GameObjects = {
88
Blitter: require('./blitter/Blitter'),
99
Container: require('./container/Container'),
1010
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
11+
DynamicTilemapLayer: require('./tilemap/dynamiclayer/DynamicTilemapLayer'),
1112
Graphics: require('./graphics/Graphics.js'),
1213
Group: require('./group/Group'),
1314
Image: require('./image/Image'),
@@ -16,9 +17,8 @@ var GameObjects = {
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PathFollower: require('./pathfollower/PathFollower'),
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Sprite3D: require('./sprite3d/Sprite3D'),
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Sprite: require('./sprite/Sprite'),
19-
StaticTilemap: require('./tilemap/static/StaticTilemap'),
20+
StaticTilemapLayer: require('./tilemap/staticlayer/StaticTilemapLayer'),
2021
Text: require('./text/static/Text'),
21-
Tilemap: require('./tilemap/dynamic/Tilemap'),
2222
TileSprite: require('./tilesprite/TileSprite'),
2323
Zone: require('./zone/Zone'),
2424

@@ -28,7 +28,6 @@ var GameObjects = {
2828
Blitter: require('./blitter/BlitterFactory'),
2929
Container: require('./container/ContainerFactory'),
3030
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextFactory'),
31-
DynamicTilemap: require('./tilemap/dynamic/TilemapFactory'),
3231
Graphics: require('./graphics/GraphicsFactory'),
3332
Group: require('./group/GroupFactory'),
3433
Image: require('./image/ImageFactory'),
@@ -37,7 +36,6 @@ var GameObjects = {
3736
Sprite: require('./sprite/SpriteFactory'),
3837
Sprite3D: require('./sprite3d/Sprite3DFactory'),
3938
StaticBitmapText: require('./bitmaptext/static/BitmapTextFactory'),
40-
StaticTilemap: require('./tilemap/static/StaticTilemapFactory'),
4139
Text: require('./text/static/TextFactory'),
4240
TileSprite: require('./tilesprite/TileSpriteFactory'),
4341
Zone: require('./zone/ZoneFactory'),
@@ -47,15 +45,13 @@ var GameObjects = {
4745
Blitter: require('./blitter/BlitterCreator'),
4846
Container: require('./container/ContainerCreator'),
4947
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextCreator'),
50-
DynamicTilemap: require('./tilemap/dynamic/TilemapCreator'),
5148
Graphics: require('./graphics/GraphicsCreator'),
5249
Group: require('./group/GroupCreator'),
5350
Image: require('./image/ImageCreator'),
5451
ParticleEmitter: require('./particles/ParticleManagerCreator'),
5552
Sprite: require('./sprite/SpriteCreator'),
5653
Sprite3D: require('./sprite3d/Sprite3DCreator'),
5754
StaticBitmapText: require('./bitmaptext/static/BitmapTextCreator'),
58-
StaticTilemap: require('./tilemap/static/StaticTilemapCreator'),
5955
Text: require('./text/static/TextCreator'),
6056
TileSprite: require('./tilesprite/TileSpriteCreator'),
6157
Zone: require('./zone/ZoneCreator'),

v3/src/gameobjects/tilemap/dynamic/TilemapCreator.js

Lines changed: 0 additions & 28 deletions
This file was deleted.

v3/src/gameobjects/tilemap/dynamic/TilemapFactory.js

Lines changed: 0 additions & 15 deletions
This file was deleted.

v3/src/gameobjects/tilemap/dynamic/Tilemap.js renamed to v3/src/gameobjects/tilemap/dynamiclayer/DynamicTilemapLayer.js

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
var Class = require('../../../utils/Class');
22
var GameObject = require('../../GameObject');
33
var Components = require('../../components');
4-
var TilemapRender = require('./TilemapRender');
4+
var DynamicTilemapLayerRender = require('./DynamicTilemapLayerRender');
55
var Tile = require('./Tile');
66

7-
var Tilemap = new Class({
7+
var DynamicTilemapLayer = new Class({
88

99
Extends: GameObject,
1010

@@ -21,14 +21,14 @@ var Tilemap = new Class({
2121
Components.Transform,
2222
Components.Visible,
2323
Components.ScrollFactor,
24-
TilemapRender
24+
DynamicTilemapLayerRender
2525
],
2626

2727
initialize:
2828

29-
function Tilemap (scene, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame)
29+
function DynamicTilemapLayer (scene, mapData, x, y, tileWidth, tileHeight, mapWidth, mapHeight, tileBorder, texture, frame)
3030
{
31-
GameObject.call(this, scene, 'Tilemap');
31+
GameObject.call(this, scene, 'DynamicTilemapLayer');
3232

3333
this.mapData = (mapData !== null) ? new Uint32Array(mapData) : new Uint32Array(mapWidth * mapHeight);
3434
this.mapWidth = mapWidth;
@@ -206,4 +206,4 @@ var Tilemap = new Class({
206206

207207
});
208208

209-
module.exports = Tilemap;
209+
module.exports = DynamicTilemapLayer;

v3/src/gameobjects/tilemap/dynamic/TilemapCanvasRenderer.js renamed to v3/src/gameobjects/tilemap/dynamiclayer/DynamicTilemapLayerCanvasRenderer.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
var GameObject = require('../../GameObject');
22

3-
var TilemapCanvasRenderer = function (renderer, gameObject, interpolationPercentage, camera)
3+
var DynamicTilemapLayerCanvasRenderer = function (renderer, gameObject, interpolationPercentage, camera)
44
{
55
if (GameObject.RENDER_MASK !== gameObject.renderFlags || (gameObject.cameraFilter > 0 && (gameObject.cameraFilter & camera._id)))
66
{
@@ -48,4 +48,4 @@ var TilemapCanvasRenderer = function (renderer, gameObject, interpolationPercent
4848
ctx.restore();
4949
};
5050

51-
module.exports = TilemapCanvasRenderer;
51+
module.exports = DynamicTilemapLayerCanvasRenderer;

v3/src/gameobjects/tilemap/static/StaticTilemapRender.js renamed to v3/src/gameobjects/tilemap/dynamiclayer/DynamicTilemapLayerRender.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,12 +3,12 @@ var renderCanvas = require('../../../utils/NOOP');
33

44
if (WEBGL_RENDERER)
55
{
6-
renderWebGL = require('./StaticTilemapWebGLRenderer');
6+
renderWebGL = require('./DynamicTilemapLayerWebGLRenderer');
77
}
88

99
if (CANVAS_RENDERER)
1010
{
11-
renderCanvas = require('./StaticTilemapCanvasRenderer');
11+
renderCanvas = require('./DynamicTilemapLayerCanvasRenderer');
1212
}
1313

1414
module.exports = {

v3/src/gameobjects/tilemap/dynamic/TilemapWebGLRenderer.js renamed to v3/src/gameobjects/tilemap/dynamiclayer/DynamicTilemapLayerWebGLRenderer.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
var GameObject = require('../../GameObject');
22

3-
var TilemapWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera)
3+
var DynamicTilemapLayerWebGLRenderer = function (renderer, gameObject, interpolationPercentage, camera)
44
{
55
if (GameObject.RENDER_MASK !== gameObject.renderFlags || (gameObject.cameraFilter > 0 && (gameObject.cameraFilter & camera._id)))
66
{
@@ -43,4 +43,4 @@ var TilemapWebGLRenderer = function (renderer, gameObject, interpolationPercenta
4343
}
4444
};
4545

46-
module.exports = TilemapWebGLRenderer;
46+
module.exports = DynamicTilemapLayerWebGLRenderer;
File renamed without changes.

v3/src/gameobjects/tilemap/static/StaticTilemapCreator.js

Lines changed: 0 additions & 28 deletions
This file was deleted.

v3/src/gameobjects/tilemap/static/StaticTilemapFactory.js

Lines changed: 0 additions & 15 deletions
This file was deleted.

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